画質 高画質

so i was looking at the playlunky wiki to see what else i can add to my custom spelunky 2 character, AND YOU CAN CHANGE THE CHARACTER NAME AND HEART COLOR EASILY NOW?? (no hex editing or shader writing) holy FRICK best day ever... gotta show this to my frens...

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UltimateRiverToolのShaderを見たら入り組みすぎていてそっ閉じしてしまった・・ノードの塊。ゲームはテクノロジーの塊。

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Shaders added and omg >////<

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Shaders can make your point of view more interesting and more beautiful,,

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きれー
こんな感じのをshaderで書けたら一つレベルアップできそう.

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ちょっとしたパラメーターの違いで質感が違うように見えるの、いつも不思議な気持ちになる

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teste de shader de cabelinhos

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KiryToonShader+自作Shader+ジオメトリノードで作ったアニメ背景っぽい観葉植物の途中経過。エッジのハイライトはソリッドモディファイア。
葉が貫通してるけど雰囲気はいい感じになってきた。

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シースルーのShaderのテスト。

これに例の如くレースをプラスするとシャレオツな感じになるような気がする。
ちなみにこの衣装ではそれはミスマッチなので、対応しない。

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Uploaded in SL, next job is - TEXTURES.

P.S. These are the shaders I hand painted for the head. ;)

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Shadering with dithering and stuff. Sure is crunchy.

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A few more test renders on the animation I mentioned a while back!

Finally got cloth physics un-bugged, now having some fun with shader effects. In this case, the fog around shadow servants.

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are there any node magicians out there that would like to help me turn this lame specular into something magical? I'm having a hard time figuring out where to start...

I want something to really flex my hand customized vertex normals hehe

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was playing a little bit with the nodes
1) has only 1 toon shader
2) more in depth lol (if this hits like 20 likes imma show nodes for the second one if you guys interested)

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Ack, almost forgot today is ! Made an Abzu-inspired fish shader - no rigs just vertex animation 🐟🐡🐠

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