✌️The artwork Leviathan Rover was created by Malchus Akash, an aspiring concept artist /3D artist from Malaysia, won the Special Prize for the “Best texturing” in ’s Space Rover 3D Competition sponsored by Fox Renderfarm.
For more🔗https://t.co/szROdJPZfR

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Small update on my character inspired by th game . Doing the retopology now and can't wait to start the texturing. Feedback is welcome !

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-WIP-

Another update on the 3d model. Still am texturing. I'm hoping to make it look like it's fitting for a painting. instead of a 3d model. ~

So yea so far everything is hand-painted 😀

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Beginner Resume:
Hi, I'm BatteryTimes, a young artist and beginner in 3D modelling/texturing. I am able to work for free in small amounts. I use FireAlpaca and Blender and if you like my artstyle, be free to DM me and we'll talk

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Hey Warriors!
Look at this fantastic painting by ! The colours palette is gorgeous and I love the realistic anatomy and fur texturing.

Post: https://t.co/ScN8Pso5ns

User: https://t.co/XRk26hwUg4

- J♦️

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Been working on some outfits recently O: i wanted to try a kinda of world of warcraft style of texturing, been experimenting to see how close i can get~

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Absolute beginner? Did you pick up at the current sale?
We're doing an absolute beginner session in 3.5 hrs on our channel!
https://t.co/pmrFtbroTy

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wip - substance painter texturing progress :)

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Available soon~! The modelling is almost done. This is 100% from scratch Im super proud of it. If you missed the stream I'll be streaming the texturing process later on tomorrow feel free to come join in talk and chill!

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I finaly finished my Sandalphon Sculpt ! It was harder than I thought but I'm happy with the result. So next step is retopo and texturing ! :D

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Etude 3D des muscles de la cuisse et du bassin.
A votre disposition pour des projets de modélisation, retopologie, texturing et animation à partir de données IRM et vtk.

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Let's Gooo! Re-texturing a model in Blender is far more efficient and easy to control than Photoshop. And I don't even have to worry about UVs and lining the textures up or anything! The new poster should be up tomorrow afternoon! Here's a teaser as well.

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I finished texturing Parasuchus!

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tiny lil sketch of my OC
obviously the contrast between values, texturing, general details, and the perspective cane be improved but i just drew this because y'KNOW WHAT?? I FELT LIKE IT. I FELT LIKE IT SO I DID IT.

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Rachnera's all rigged up, and the topology is optimized! Looking at 51K Faces with everything together! Body, spider body and clothes. Nice!

Next up is shapekeys / viseams, uvunwrapping, texturing, ect.

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imagine having such a cool concept only to ruin it with odd coloring and texturing

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I'm actually learning a lot texturing meat mountain, as it contains every material that exists in the known universe. Big upsetting grease droplets coming soon.

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