screenshots for We iterated over our pause menu with all the feedback we received last week. Next is our firstboss, with some very special gimmicks.

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Finally back to work after the vacation. Getting wrinkles for the outfit done. Will be moving to the hard surface elements soon. :)

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ライティングビルドでアンビエントオクルージョンベイクを設定するの始めて使ったんだけど、思ってる以上に綺麗に出るな…逆にアンビエントオクルージョンがない時に違和感がありすぎる…

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Can't thank everyone enough for the amount of help I get! If you want to be more involved in my work, feel free to message me! I love to chat & collab!


https://t.co/hD5Nbw1KRa


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wip
本体のスカルプトは大体完了
明日から装備周り
あと今日でフォロワーさん300人迎えました
Twitter本稼働して約2ヶ月、多くの人に見ていただき感謝です!

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Last year was rough but i guess it's time to get up once again and try to improve! Happy saturday ppl!

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Isn't she beautiful! I wanted to let you all know that I've begun production on our first trailer and have officially employed a composer for our music and sound FX. It's an exciting step toward the future of the game

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wip
顔周りをごりごり
ん~角もっと巨大にしてみようかな

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More progress on The Flesh wall 🍪
Still needs a lot of work
- - -

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My latest UE4 lighting personal project. I decided to polish an old sketch that I've done a while ago. My main goal was mainly practicing lighting, composition and postprocessing. Cheers! https://t.co/Hu2wm5GQ1L

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イモ服、騎士とツーショット
丸半日リトポで潰れてしまった
近いうちに身体の方も修正しよう

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うん。テクスチャもっと詰めます。

2 3

Thankfully this enemy isn't set up for combat yet... otherwise this casual flyby would have been much more eventful.

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実機出し
とりあえず2019一体目
このペースでばんばん作ろう

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Sometimes in life, it can take days and many nights to finally understand and master a game. How sometimes you have seen the tricks many times, but yet your thoughts and brain are blank as a piece of paper.

Modeling - Maya
Texturing - Substance Painter
Rendered - UE4

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WIP/ UE4 /モーフ狼男。 マテリアルカーブ設定中

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I've been working on a lot of stuff lately that I can't reveal yet, so I thought it'd be fun to spend my free time working on another sci-fi environment. Still very WIP-ish.

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