The equipment menu in action. Still have to code in actual functionality such as equipping and unequipping gear (and the submenus for that stuff) but at least character and gear selection works.

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Happy Jamm got in the mood to dress up today! No, this won't be an unlockable outfit

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Finalllyyyy a Cover photo draft
Gotta add Tom ( Tom & Jerry ) and myself next!

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Love is still in the air! And that's because it is Friday! Happy Friday

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Spent most of the day yesterday cracking open chests and creating the item system mechanics. Find new items on the battlefield to improve your battle suits and learn new abilities.

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The final demo patch is LIVE! New art for Izzy, Lilith, and all monsters! Updated battle system!

🔸Play it here: https://t.co/EVR4l2o0tz
🔸Discord: https://t.co/TAwxEvysI0
🔸Presskit: https://t.co/wgqiDlLo1f

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I've finished working on the options menu, adding screenshake, turbo mode, and autotext options

There isn't a limit to how much screenshake you can add

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Officially hit the "Build Executable" button on the last public build of the demo! See you in 24 hours-ish. Here's a sneak peek at Lilith's updated portraits from the restaraunt scene!🍷💋

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WIP of the Splash Screen of "Pocket Puch", a quick project I'm working on with !

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Working on an new intro crawl text (with super cool pictures!)

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This is getting out of hand, now there are two of them

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Also working on adding new dash and wall jump animations for each character

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Here comes the first of February! I started working on a cathedral and finally finished the second boss fight of the game!

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Sorrow of Flame Concept art
First boss!
that machine just the one part of the real Battle Fortress...
With thick armor like that, don't supose you can destroy it quickly.
you'll face raining missiles too.

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