//=time() ?>
Played around with the mesh transform on my watermark so they’d look like they had trashy tattoos lmaokdjsjhdhdh
I figured out enough bmesh to make a script to generate a vertex group that has random weights per mesh island. Using it to control the Displace modifier that spreads out the hair strands to avoid them being too uniform. #b3d #blender3d #bnpr #python
This... Is gonna be it... for the night...
I was gonna finish her mesh tonight but then i remembered i didn't make her shoes yet so....
TOMORROW.
I actually got kinda impatient while setting up the mesh and stitched on some legs from a previous model
Commission for @Dextrart of his shy boy Callyx in and out of some mesh clothing 👀👀👀
Tonight's progress on villager bowser! A good based for the mesh. Modeling his hair has got me pretty heated though...
@HolBolDoTweet the most annoying thing for me is that i've got a whole bunch of styles for landscapes, and a completely different set for characters so it's really hard to mesh the two
screwed myself bonny there, none of these look like they're made by the same person
Update to base mesh. Need moar buckles and rivets
Then you end up with #HodgePodge Mesh. I miss my Aussie grandma hodge podge soup.
#b3d #3DSculpting Low and behold: Mesh Filter "Sharpen". Studying Blender 2.83 sculpt tool.
Today I made some flower petal wings ;w;
I'm gonna have such a hard time deciding what to put up for sale next week! I wonder what other fun flowers would work with this mesh 😁
Hope you guys like it!
🌻🌺🌻
#Roblox
#RobloxUGC
It's 3D, voxel remeshed, messy topology like 3D scanned mesh but interesting.
@EveryDayRoyale Hey great start! I would probably adjust your approach though.
It would be a ton easier to box out each part and work into them in detail passes, than tacking on the whole as a single mesh. You can reuse models to build up the then mesh too. I did a reference thing for ya 🙂
Rock Eater progress, little bit more done for the rough base mesh. Can't wait to subdivide it once the rough is done.
#gamedev #indiedev #blender3d #characterdesign
@clinton_felker COVID Base mesh with PFlow systems, close up of the nuggies mesh
Sokee always looks like she wants to destroy someone, but she can be soft sometimes! Love the colours and how well they mesh!
🎨: @Kinghime_
Jeez. I had to take a couple hours to line up these monitors individually, and they had to be matched up with the mesh for the monitor's glass. Tough stuff but it was worth it. #destinythegame #Destiny2