Played around with the mesh transform on my watermark so they’d look like they had trashy tattoos lmaokdjsjhdhdh

0 5

I figured out enough bmesh to make a script to generate a vertex group that has random weights per mesh island. Using it to control the Displace modifier that spreads out the hair strands to avoid them being too uniform.

3 10

This... Is gonna be it... for the night...
I was gonna finish her mesh tonight but then i remembered i didn't make her shoes yet so....
TOMORROW.

1 13

Another accidental creature mesh soup. Armor and bones?

1 16

I actually got kinda impatient while setting up the mesh and stitched on some legs from a previous model

0 2

Commission for of his shy boy Callyx in and out of some mesh clothing 👀👀👀

60 271

I love using references
(ofc I did it flat and then mesh transform)

0 1

Tonight's progress on villager bowser! A good based for the mesh. Modeling his hair has got me pretty heated though...

0 18

the most annoying thing for me is that i've got a whole bunch of styles for landscapes, and a completely different set for characters so it's really hard to mesh the two

screwed myself bonny there, none of these look like they're made by the same person

2 9

Update to base mesh. Need moar buckles and rivets

2 11

Then you end up with Mesh. I miss my Aussie grandma hodge podge soup.

0 1

Low and behold: Mesh Filter "Sharpen". Studying Blender 2.83 sculpt tool.

2 10

Today I made some flower petal wings ;w;

I'm gonna have such a hard time deciding what to put up for sale next week! I wonder what other fun flowers would work with this mesh 😁

Hope you guys like it!

🌻🌺🌻


8 280

It's 3D, voxel remeshed, messy topology like 3D scanned mesh but interesting.

0 2

Hey great start! I would probably adjust your approach though.
It would be a ton easier to box out each part and work into them in detail passes, than tacking on the whole as a single mesh. You can reuse models to build up the then mesh too. I did a reference thing for ya 🙂

0 5

昨日買ったアセットでvrcで確認したやつ
① Easy Decal ※Bake GeometryをONにする
② Real Ivy ※ポリ数が多い
③ RayFire for Unity ※破壊したメッシュをそのまま持ってくと重すぎるのでmesh統合が必須
④ GaiaとEasy Road 3D ※普通に持っていける Gaiaはモバイル,VR向けのプリセットがあって軽い

4 26

Rock Eater progress, little bit more done for the rough base mesh. Can't wait to subdivide it once the rough is done.

3 9

COVID Base mesh with PFlow systems, close up of the nuggies mesh

1 3

Sokee always looks like she wants to destroy someone, but she can be soft sometimes! Love the colours and how well they mesh!

🎨:

47 228

Jeez. I had to take a couple hours to line up these monitors individually, and they had to be matched up with the mesh for the monitor's glass. Tough stuff but it was worth it.

0 53