Upgraded a model today mainly coz i broke the old one. anyone know a good way to add leaves?

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Second crack at texturing a Fantasy Cottage Door in baked high poly to low poly, then textured, using mats, emissions, particles

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Another old project, still not finished but I've not given up on this one yet. A concept for a 3D model, the model is finished but still dealing with the texture.

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ついハマってこの時間まで画像弄った。
まだまだブラッシュアップする必要がある。
でも好きなものどんどん作ればいいという心強いアドバイスを頂いたから、もう迷わない
 

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エルフの騎士(アンデッド)完成しました
モデルは主に指輪物語のエルフ兵あたりです

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crossbow I made in Maya and textured in Substance Painter

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hey! i´ve been texturing this low poly radio today, hope you like it!Model by Odin Fernandez

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it's the year of rocks for me everyone ⛰️#substancepainter

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For the second challenge that was set (a shield), I went and created the Blast Shield as used by Doom's Unit in First three pics are renders, the last is my ref image.

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Worked on untangling this material to allow you to spit out spec/gloss workflow textures in addition to diffuse only! Fumbled around a lot but..progress! (in pic: old preset using spec and gloss outputs.) https://t.co/eRdqBnbotp

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Just a little something I made with my post-demo-party-dip.

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3D artist Victor Ruiz Santacruz creates a stylized “Dude” with ZBrush, Substance Painter, and Maya, in different lighting setups…
https://t.co/HvXwEIdFQB

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Update again on the knight-- this time really focusing on incorporating her head and body, and making her face natural!

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