My own fork of the waifu of I hope you like it :3

I uploaded on my pixiv and Deviantart
https://t.co/5D465h2p3V

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It's pretty simple :)
Attach a RayCast node to the player. Then set the blob shadow's position to the Raycast's collision point.

I think you could just run this every frame:
$blobShadow.global_transform.origin = $RayCast.get_collision_point()

Here's how I did it:

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Unsure exactly what RPG in a Box is? Think crossed with crossed with crossed with A simple, fun way to turn stories & ideas into games that are completely your own!
https://t.co/MUAsd4zb56

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daily update: 81

Making new borb dad sprites because the animations were a bit wonky on the old ones.

Hopefully it's obvious which are the new ones.

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Moar big boi. Now with 100% more texture!

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Hi! I hope I'm not late for

For this week I wanted to show you the silhouettes of 9 new creatures that I have made.

Which one would you like to see on my game?🤔👀

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I will put together a much more comprehensive showcase of my newest tileset for my Dragon Portal asset pack when it's done. (Check out Dragon Portal on Itch! https://t.co/4Ac2Gwzfgd), But here is a screenshot for now!

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Working on the harvesting system in wetlands, with little counters on storage 🌾

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リソースベースのダイアログシステム出来た🙎‍♀️💬!

(キャラクター画像はむかーし作った素材を仮で使用してます)
  https://t.co/2JFlOY2DRa

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skin select is working! 4 examples plus bonus in replies! 👌👇

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For this we are happy to reveal...

*drum roll*

🎉✨The logo of the game!!✨🎉

How do you like it? 🐸

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And now, the last character reveal: Argo Fenton!
Follower of The Temple of Light, he vows to help those in need...
... and just as fate has it, he has been sent to The Feathered Cup to lend a helping hand!

Character art by

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Good ol' reliable wooden train
to

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