Redesign and blockout of the first level for my team project. Main goals are to make encounters and regions feel more distinct and engaging, and to improve pacing. Also took a stab at modifying the level sequences.

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It's great to see other people level design in , so here what I been working on in my spare time and hoping to finish it by the end of Blocktober, again any feedback is much appreciate.🙂

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Day 15: Broken Heart/Manticore

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The 9th map of my project is.... A metallic place! A rusty metallic place! With doors that... function, just not very smoothly most of the time.
I'm pretty satisfied with how it turned out, gameplay wise. Visually? Not as much...

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upgrade. Now in Steelworxx Steelheart

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Day 13: Alien Technology/Jorogumo

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The same alien spaceship with some fog and lights

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[Blocktober - Jorogumo]
Now with more humans!
🧞‍♀️🕷️🕸️

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- Finally got one of my six levels to completion! It's a setting I hadn't tried before, a mediaeval castle theme using a lot of the Otex textures.

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RIGGED! Bulkhead's Body rig is complete! Once I've touched up his texture and rigged up his face he'll be ready for animation and rendering!

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