The Ashlander glass weapon set for is *finally* finished!! 🥳
It's been a marathon and huge learning process but seeing my texturing/retopo improve with each finished wep has been super satisfying.
More beauty shots and wireframes right here -
https://t.co/2NVUf0Daka

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Learn how to build a realistic bison in Bison Modeling Tutorial by senior VFX modeller Nicolas Morel. Over 20 hours of training, covering sculpting, retopology, UVs and more!
https://t.co/Pfp2YPMaDO

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Hare and fox retopo. (the hare still has shrinkwrap turned on to the sculpt, is why he looks a little more detailed)

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wouldn't be anywhere near where I am today without Henning and Morten from here's a WIP sculpt of a character from a comic I'm working on. Hoping to take into blender to retopo and basic rigging so I can use it for reference.

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Practicing new workflows paying off, a robot head concept i worked on in my off time by first sculpting out the look and the retopo on top of it to get a usable mesh.

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I think I like box-model retopo-ing better than traditional face-extrusion. Box is on the right, took 3 hrs, face is on the left, 12 hours and still not done... (original sculpt wireframe in the middle)

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I never feel like I'm doing retopo right.

I do like tho how the three meshes (original fluffy sculpt, cleaned tailless sculpt, and retopo) currently combine to look kinda' like a superhero outfit. X3

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glow up moment 🌟😳😳😳😳🌟 the first one took me a whole day and was just so wonky 😭 some kind person in the blender discord sent me the best tutorial ever on face retopo and the second one was from scratch in 3 hours!

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Worked on back armor and tail today, legs are the last thing to model before the dreaded retopology >:0

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The past days I fixed him all up for animation - retopology, texturing, and then a whole proper rig with ik/fk switches?? who knew rigging would be so much fun!! I'm so thrilled to actually get to animate something I made entirely from scratch!!!

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I started to texture,retopo but still I need to work more on the legs,feets,hands.

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I got the whole thing Retopo'd now.

Left is the model after baking in the Normals/AO from the sculpt.

Right is the same exact model, just in blender with nothing baked in.

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Working on a slight redesign and retopology of the Plasma Rifle to get it to the level of detail I want for the finished game.

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Little progress on this guy. gonna finish the sculpt soon then I guess game res retopo after that.

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A leg has been created. The retopo took a bit, but it's satisfying how smooth and low poly it is. The whole thing is still under 30k tris.

Just missing lower arms/legs, and then only details/UV/baking/texturing/rigging/shading/animations left 😩 ... Better not think about it

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After many trials and tribulations, I finally have gotten the model retopologized, at around 20k tris! The only compromise I had to make was the frills are now going to be a texture instead of a modeled object. The textures should be next!

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retopo finally done! Now to texturing

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ive been super tired lately got allot of my dayjob hitting at once (money is super good so i cant complain honestly)
was able to get myself to retopo the new feet i made and im super happy with it!
hopefully ill get some time this week to get back to work on stuff.

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ive never done proper retopology by hand its been four hours

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