I just figured some shader stuff out...
I am SOOOOO EXCITED right now
Look at dem dots!

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compiling shaders see u in a few hours

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Blueys character looks so simple I feel like I could replicate it easily in 3D with my toon shaders and stuff.

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Finished my comm for of his main boy, Mikey! This is one of the quickest comms I've done in a while on account of the sheer simplicity and extensive use of NPR shaders, but I'm super happy with the result!
https://t.co/Bi3jKFBKJR

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More Minecraft AU, I wanted to draw an environment with colours from those pretty shaders... a friendly visit from local merchant who PROMISES he will not be tooting his horn on the premises

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"we never met"

WIP of dev skin shaders for new Crystalized series expansion in the works.

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The shaders are rather simple and shadows are drawn into the texture to some extent.

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playing more with palette-swap shaders... desired output from my app on the left, output I am getting in my game on the right.

the general concept is there, but there's a few things I can't figure out... (1/2)

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Some foliage :D ¾ mango trees and one Minecraft build with shaders

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I took a basemesh, adjusted the proportions and erased the face, rigged it, added some clothing/hair, some LBS 2D shaders, and then used greasepencil to animate the face.

Nothing fancy, just wanted to see if it could work. Looks like it could, theoretically.

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Petal with base texture vs with shaders with shadow texture (AO).
I can always choose to blend the textures I used in photo editing software and still get similar results.

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一部画像にドットエフェクトを適用してみました!以前と同様に Sprite Shaders Ultimate アセットを使っています😊

少し別の作業もしていたのでステージ周りは進められていません…
明日は予定があるので3連休の後半に頑張りたいと思います😌

←変更前 変更後→

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Bad attempt, need better shaders and better cloaks

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Fixed outfits in VRChat
They should receive the VSF shaders and transition effects later today

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It's again! I'm Joce a stylized generalist and NPR focused tech artist interested in stylized 2D & 3D work!

I've done freelance game, illustration, and vtuber work and I love making stylized characters, environments, and shaders in Unity and Blender. ^^

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Clothing! All weighted up. Just need to do some fixes to the rig, add drivers for shaders, and he'll be done.

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finished texture for the mamagen commission I have been doing recently!!! cannot wait to set it up in unity and see what I can do with shaders!

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I very much like the Maya Toon shaders 💜

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while testing shaders on vita I added shrinking viewport (render at lower rez) by pressing btn, when shdr is complex it drops to 30 or lower, but shrinking by 2 returns fps to 60 for some and now I think it could be used as dynamic resolution thing to maintain 60 if game lags 🙂

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