A variety of 2D tessellations are revealed by slicing a 3D tessellation of cubes, including the regular triangle tessellation and a semi-regular tessellation of hexagons and triangles.

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Anyone who has visited Buenos Aires will know that the entire logic of the city (and its secret) is encoded in the decorative tessellations of its patios.

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That's one of the four edge-to-edge tessellations of star polygons with regular polygons for which every vertex is of the same type and every corner of a tile is also a vertex of the tessellation.

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The triangles are not so bad ;-) It's only a bit trickier to visualize the final effect. In this case I used a simple pattern like that: https://t.co/ciN3sXmMwh

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半ば収拾がつかなくなったEric GjerdeさんのBasket Weave

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Oh, I forgot to mention the shader has Tessellation so it works nicer on my low-poly models!
If you dont want that, you can safely remove it.

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Last bump, but I added local tessellation and I'm pretty happy with it now, just gotta clean up the code so I can share it :)

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