Some of my favorite drawings from SelePro were in episode 5. Great poses, amazing shading and very volumetric characters.

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Learning how to raymarch / do volumetric rendering and I only *just* understand the basics. Does anyone know why there are so many artifacts (i.e. doesnt look smooth, broken pixels) in this?

https://t.co/Q26Nm5KUJc

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Finally broke the hypothetical barrier between using Cycles and Eevee for final renders. Learnt how to combine Eevee real-time volumetrics with Cycles and not have two competing alpha layers. Feeling good, time to get back to animating

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信じられるか…コレ全部VRCオープンβデフォルトのカメラなんだぜ…?

ロケ地:Mayakan Volumetric

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Figure Drawing with Ron Lemen is a 6-week live online “long pose” figure drawing class with an emphasis on rendering form to a believable volumetric finish using traditional media.⁠

Class begins October 14th. Sign up today!

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Figure Drawing with Ron Lemen is a 6-week live online “long pose” figure drawing class with an emphasis on rendering form to a believable volumetric finish using traditional media.⁠

Sign up before October 4th to take advantage of discounted Early Registration pricing!

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9/18. The snap to erect posture here is SO DAMN GOOD. His movements are like a beautiful karate kata. Look at how volumetric is face is! And how the beads just blend into the shadow underneath his jaw. It's so expressionistic! All in-game, super low rez, 16 colors!

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Almost forget.
I were planned make more volumetric background than i usually do, in a (almost) new tool of draw, also work more with tiny male anatomy.
Only this has lower priority than my early wips.

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square pillow 45x45cm

ini gak kena volumetric ya krn bantalnya dikempesin.

300k/each

masih available semua

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Concept art - Haunted Labyrinth

Working on improving with volumetrics and using it to give a higher sense of depth and scale. So far using noise texture to break the uniform volume.

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"H.R.Giger landscape with volumetric lighting." Upscaled. note: upscaling and frame interpolating the videos yields some interesting results.

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sorry i didnt initally do anything for vore day, but heres at least a little something lol
wanted to practice with volumetric studies

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Me: "Let’s make a volumetric scene with this guy"
GPU: "👁👄👁"

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new PFP of an OC,
this was my first attempt at using ambient occlusion as opposed to volumetric shading. there are some parts of this I like, some I don't so 🤷

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Have been playing around a little with Stained Glass shaders, and some volumetric ray-marched light... rays, I guess. ☀️🪟
Made as part of '

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I'm happy to share my gas cloud work for Starcitizen Alpha 3.12, I was responsible for the lighting effect for the volumetric clouds spread around Stanton system, hope you like them

https://t.co/zlOIBCc8tR

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Experimented today with volumetric cloud parameters in Wicked Engine

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