画質 高画質

too tired to do anything substantial, so I build toon shader with maps support, halftone, transparency and emission
still need to figure out outline, for now it is very trashy with semi-transparent stuff
( there is some more images in next tweet too)

6 27

Released 1/1 "Portrait of a Pixel Perfect Bombardier Beetle" on . Open Bid!

This is using a custom dithering shader for 3d images to give it a nice 8-bitish look. It's the combination between the old and the new. TY

2 10

the same animation, now with some ordered dithering!

i was looking for a way to achieve this kind of effect and saw the posts by , which inspired me to tinker with my shaders

46 395

I haven't really learned jack shit about lighting in Blender yet, so pardon the bad raw export on the left. I have a good sense of lighting/color overall, so I can quickly layer effect my way to the final result I want.

Going to learn better lighting and get a shader finalized.

0 25

I've been testing some shaders and Blender compositor nodes.

The left is the raw export. The right is approximately 5 minutes of freehand photobashing/layer effect edits.

0 18

←通常版のシーラカンス人魚ちゃん
 Quest版のシーラカンス人魚ちゃん→

移動モーションやエモートモーションはQuest版でも健在なので安心するカニ(色味の違いはShaderの問題カニね)
Quest版のアバターパフォーマンスはPoorなので、クロスプラットフォーム対応もバッチリカニ

11 34

Some avatars and objects are going to look amazing once we get mtoon shader working 🤩

1 13

for comparison, this is what it looks like without the Genshin-esque shader
ngghh

0 0

For armour sets the issue is that you can't just apply a new colour via a shader because it would wash the whole armour unless manually masked. For eyes/hair, that's generally not an issue to apply colour via shader.

0 4

輪郭線がつくNaelego’s Cel Shadersで撮ってみました。

https://t.co/GnL9iyCyPc

4 37

Released a special 1/1 edition "Portrait of a Pixel Perfect Elephant" on : https://t.co/sEJrKuh4Kj

This uses a custom dithering shader for 3D images. Pixels are much cleaner without net compression. Open Bid! TY

2 5

i finished the tracks (thanks to ) and slapped some shaders on

on to rigging and animating!

tri count is just under 50k

6 45

アウトラインマスクはアウトラインの非表示箇所を作ったり、完全に消さなくても強度を弱くして入り抜きを作ったりする大事なやつなので、Shaderをかえるときも「なんやこの白黒」と思ってスルーしないであげてほしいという画像

4 16

Just got off a project and figured I revisit and apply some new learnings on a piece which will be used for my team's upcoming site refresh! 🌊👽🌀

64 705

preview of a shader i'm ALSO working on cause why not

0 12

i loaded my texture stuff into HDRP since I figured the fancy lighting would make it look cool, but the standard lit shader neutralizes the stylization too much. (the scattering is v cool tho.) here, HDRP standard lit & real scattering vs my deferred & fake scattering

1 22

Today's Artstation challenge progress.🌸🌸🌸
Today I got the last of my sculpts prepped for retopo, Worked on my crystal shader (Colors not final) and finished up the character retopo and did a bake test on her.

4 24

FX used
ikoverlay (ikeno)
ExcellentShadow (sovoro)
4color (mmdeola)
liteDOF (akeru)
Croquis (Elle/データP)
ikclut (ikeno)
likelooks (mmdeola)
SelfOverlay (okoneya)
PAToon (P.I.P)
PostMultiShadow (P.I.P)
SimpleToonShader (winglayer)

0 2