画質 高画質

Released a special 1/1 edition "Portrait of a Pixel Perfect Elephant" on : https://t.co/sEJrKuh4Kj

This uses a custom dithering shader for 3D images. Pixels are much cleaner without net compression. Open Bid! TY

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i finished the tracks (thanks to ) and slapped some shaders on

on to rigging and animating!

tri count is just under 50k

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アウトラインマスクはアウトラインの非表示箇所を作ったり、完全に消さなくても強度を弱くして入り抜きを作ったりする大事なやつなので、Shaderをかえるときも「なんやこの白黒」と思ってスルーしないであげてほしいという画像

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Just got off a project and figured I revisit and apply some new learnings on a piece which will be used for my team's upcoming site refresh! 🌊👽🌀

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preview of a shader i'm ALSO working on cause why not

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i loaded my texture stuff into HDRP since I figured the fancy lighting would make it look cool, but the standard lit shader neutralizes the stylization too much. (the scattering is v cool tho.) here, HDRP standard lit & real scattering vs my deferred & fake scattering

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Today's Artstation challenge progress.🌸🌸🌸
Today I got the last of my sculpts prepped for retopo, Worked on my crystal shader (Colors not final) and finished up the character retopo and did a bake test on her.

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FX used
ikoverlay (ikeno)
ExcellentShadow (sovoro)
4color (mmdeola)
liteDOF (akeru)
Croquis (Elle/データP)
ikclut (ikeno)
likelooks (mmdeola)
SelfOverlay (okoneya)
PAToon (P.I.P)
PostMultiShadow (P.I.P)
SimpleToonShader (winglayer)

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Yet another


Testing heavily compressed mp4 to give less room for twitters compression 🙏😅 I mean there must be a way to do this without loosing 90% detail 🤔

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Solidify(縁)がないときー(左)
あるときー(右)

まえまで手動Lambertだったから問題が出てなかったけど、今回ShaderToRGBつかったので発覚。

右側、AO影だよなぁ...

裏面ポリゴンを片面にして非表示にしてるけど、AOが計算されてしまうので内側の色に影響がでてしまう……

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今日の30分。キャラのマテリアルを終わらせて、武器マテリアルの途中まで。

刃物はまだだけど(どうやろうかお悩み中)それ以外は結構綺麗に塗れた気がします(*´∀`*)
まだ机の上が片付いてないので、テクスチャは後回し中。

それより、ShaderToRGBで問題がでててちょっと困ってる_(:3」∠)_

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We are looking for a Tech Artist! If you write shaders, have a great eye for quality, and enjoy bringing narrative games to life, we'd love to hear from you.
https://t.co/EGUwlEZfM0

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HDRP Unity 2020 Template !! Toon Shadered💯Shader Graph. Step Lighting, texture and color Shadows/AO/Specular. Depth/Normals Edge detection(shadows too). No post processing. HDRP Volumetric Lighting and shadow quality are awesome. GIT it here 👉https://t.co/K1goC0cYrB

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Developing a 2D shader look. Another Misa WIP.

PS: I have a lineup of really cool 2D art from Twitter to turn into 3D models. They'll be a bit more advanced than what I normally do. I'll learn some intermediate rigging and basic animation with those models also. Stay tuned.

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playing whit shaders before the time tehee~~

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