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Released a special 1/1 edition "Portrait of a Pixel Perfect Elephant" on @makersplace: https://t.co/sEJrKuh4Kj
This uses a custom dithering shader for 3D images. Pixels are much cleaner without net compression. Open Bid! TY
#lowpoly #animalart #cryptoart #3dart #metanaturalism
i finished the tracks (thanks to @SethLunchquest) and slapped some shaders on
on to rigging and animating!
tri count is just under 50k
#metalslug #b3d #blender3d #npr
アウトラインマスクはアウトラインの非表示箇所を作ったり、完全に消さなくても強度を弱くして入り抜きを作ったりする大事なやつなので、Shaderをかえるときも「なんやこの白黒」と思ってスルーしないであげてほしいという画像
Just got off a project and figured I revisit and apply some new learnings on a piece which will be used for my team's upcoming site refresh! 🌊👽🌀
#webgl #creativecoding #psychadelic #fluid #shader #glsl
preview of a shader i'm ALSO working on cause why not
i loaded my texture stuff into HDRP since I figured the fancy lighting would make it look cool, but the standard lit shader neutralizes the stylization too much. (the scattering is v cool tho.) here, HDRP standard lit & real scattering vs my deferred & fake scattering
瞳をパララクス(視差)で視差表現 #Unity3D #Shader #3D #3DModeling https://t.co/GUzRBQE2H9
Solidify(縁)がないときー(左)
あるときー(右)
まえまで手動Lambertだったから問題が出てなかったけど、今回ShaderToRGBつかったので発覚。
右側、AO影だよなぁ...
裏面ポリゴンを片面にして非表示にしてるけど、AOが計算されてしまうので内側の色に影響がでてしまう……
今日の30分。キャラのマテリアルを終わらせて、武器マテリアルの途中まで。
刃物はまだだけど(どうやろうかお悩み中)それ以外は結構綺麗に塗れた気がします(*´∀`*)
まだ机の上が片付いてないので、テクスチャは後回し中。
それより、ShaderToRGBで問題がでててちょっと困ってる_(:3」∠)_
#b3d
We @nightschoolers are looking for a Tech Artist! If you write shaders, have a great eye for quality, and enjoy bringing narrative games to life, we'd love to hear from you.
https://t.co/EGUwlEZfM0
HDRP Unity 2020 Template !! Toon Shadered💯Shader Graph. Step Lighting, texture and color Shadows/AO/Specular. Depth/Normals Edge detection(shadows too). No post processing. HDRP Volumetric Lighting and shadow quality are awesome. GIT it here 👉https://t.co/K1goC0cYrB #unity3d
Developing a 2D shader look. Another Misa WIP.
PS: I have a lineup of really cool 2D art from Twitter to turn into 3D models. They'll be a bit more advanced than what I normally do. I'll learn some intermediate rigging and basic animation with those models also. Stay tuned. #b3d