Finished my Aphrodite Statue. Modelled and posed in Zbrush and textured in substance painter.

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A new boss that created for Eclipsing Binary. Let us know what you think :)

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This amazing werewolf sculpture from Maria Panfilova uses a range of tools to bring it alive. Naturally the render engine of choice was https://t.co/3L9M4gOtuL

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Awesome (and tasty?)!
Werewolf, by Maria Panfilova - https://t.co/FpVZ2Ebvpk
Textured with

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https://t.co/6qsdaCwreS
More shots and angles here!
Any feedback and critique is welcome.

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Detailing objects for tomorow will be for texture in
Detallhando alguns objetos para o jogo e amanhã vai ser dia de texturização no Substance Paintes.

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Substance Painter making quick work of this material. If the models were done I really could texture all the characters with the 30 day trial!

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The bow chasers are a bit extreme, but so is our giant elk skeleton figurehead! Let's do more stuff!!

https://t.co/CsKVzZKuFI

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New ranged enemy for FallBack, inspired by Tardigrada.

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Here we go! Making some good progress on her face.

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This is my last personal project, all started in retopo in textured in from render in
More images in my artstation, hope you like it.
https://t.co/tPh7PK2r5t

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Quick Backpack, about 45 mins - Still need to add the straps/finish materials

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have developed a nice workflow to create greeble scifi surfaces for my game. By using a python script I wrote in blender I can seamlessly connect various mesh shapes into a single panel. is used to texture it via an id map

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Modelled in , textured in and brought to life with animations in !

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The figurehead is in! I'm excited to get this thing done so I can do some nice beauty shots! Let's go live !!

https://t.co/CsKVzZKuFI

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