あ、どうせだから全く同じアングルでセルシェーダーなしとありの比較画像を貼っておきますね。#UE4

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山で撮影した落ち葉や石垣をB2M3でテクスチャにしてUE4につっこんでみました。
一度に多数のマップを書き出してくれてタイリングまでしてくれるので、すぐに現実味のあるマテリアルを作れる!

初めて使いましたが、写真さえあればSubstanceDesinerよりもお手軽ですね。
こいつぁすげぇや!

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And here's a comparison with the original. Textures and UVs were ripped from the game with 3D Ripper DX and ePSXe 1.9.0. Geometry was initially "flat", so I needed to reshape it.

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Reworked the heightmap generation. Height can vary pretty extreme now

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In addition to music and sound design, for my team's game I provided several concept art pieces (read: colorful scribbles) that helped establish the look of the 3D assets.

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Hello! I'm Natasha, a 3D Character Artist looking for work! (Freelance, Contract, Full-Time Seattle Area) Ready to start. Programs: Zbrush, SubPainter, 3DCoat, Maya, Marvelous, PS, Unity/UE4

🖌️https://t.co/aY0CYB5oWE
💌takasato.natasha.com

RTs appreciated!💕

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Decided to increase the detail of the bonsai tree. I'll import it to UE4 soon to see how it looks.

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Driftland: The Magic Revival has been selected as an Indie Prize Finalist O_O
c.u. in London, 29-31 May, during where we will show the game to Judges and everyone interested in the fate of a shattered planet of Driftland! 😄

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I know I've been a bitty quiet on here lately, but I've been hard at work revamping my tutorial site! All the updates are now live and I'll be pushing out new content over the next few weeks, so keep your eyes peeled :D

https://t.co/KGgHkVHwL3

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Hi ! Have a great and here we are with more content for our new project 🚀🚀🚀
What do you think?
Created by
Like 👍 , Share, Comment ! Thank you for your support 😍

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ちまちまプレイヤーキャラのモーション作成中。
地上待機→ジャンプ→飛行形態(ホバリング)→ショット
STG寄りにするならジャンプボタン外して地上から上入力だけで、
そのまま飛行形態へ移行かも(検討中)
エフェクトはUE4のパーティクルと手描きを混ぜ混ぜしちゃうゾー

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Check out some curious lighting setups Allen Zayden used to relight Wiktor Öhman's environment https://t.co/pYtlHKNe1M

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How I feel with arteritis at 23 when all I do is draw, write, and play music...

(σ≧∀≦)σ

Support my work with a cup of coffee???

https://t.co/hD5Nbw1KRa

Much love ♡

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One of the key assets from my FYP - A Dishonored inspired statue, it was a nice change to do a combination of hard surface and character modelling

https://t.co/wRLRcKeDSv

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