In Solarpunk, sky turbines generate that the player needs to power weather station, for example.

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A new article! We are always pushing for artists to get their due in the community, with we get a front row seat to some amazing work.

Check out the first place winners of the

https://t.co/QgCoB7W3vM

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Tip - You can write translucent materials into the Custom Depth Buffer, allowing you to do edge-detection and depth-based occlusion culling in the material.

This requries no post-process material or a duplicate proxy mesh, it's just one material & mesh!

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Going to on April 25-28? Rokoko will be there holding a workshop to teach you how to use the Smartsuit Pro to make animations for your games! 💪

Sign up here: https://t.co/g53cjENoVQ

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And here's a comparison with the original. Textures and UVs were ripped from the game with 3D Ripper DX and ePSXe 1.9.0. Geometry was initially "flat", so I needed to reshape it.

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High tech Hats make Dash the fastest cardboard box in the world!

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To overcome some obstacles in life you have to create new ones.

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Started to do some polishing on our maps(world 2) this week.

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Barrington Farm is only using the finest ingredients!

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1 DAY Till the 1 year Anniversary. Join the celebration! https://t.co/PTeIkPPft3

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Throwback Super proud of how far we have come! 0.5.4 = Next Week!

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The Tamvaasa will soon be joining the battle for

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