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I made a pixel art grass shader with realtime shadows! I'll probably continue working on it tomorrow, because I think I can improve the look of lighter blades of grass. And the shadows are currently hardcoded ><
#pixelart #shader #madewithunity
Uther Time Tomorrow 💀✨ (LVL. 18 Shader'kai Knowledge Cleric)
Update!🥳
Someone asked where this machine came from,
His link is here:
https://t.co/Nt7HkBwkba
I adjusted the structure and textures to be more detailed and in line with my worldview👌
#Unity #shader #model #gamedev
@GFLK_pik No normal maps or anything crazy. The most work I had to do (other than implementing the shader) was create a "dark" palette. Just shifted everything towards blue! Less than 40 colors total, including the various blues. Took maybe an hour or two.
you know how im trying to figure out how to make my 3d models look like my 2d art? I played with a certain renderer and shaders and man.. it's toughhh this is nice but its not perfect and i might have to look for diff solutions..
Metallics can be difficult with Eevee toon shaders because you can't have them properly reflect the world in most setups (for technical and/or stylistic reasons.) You can make them more interesting by matcaping a procedural texture to fake some reflections. #b3d #bnpr #blender3d
FINISHED SHADER! The hair... needs some work, but I feel it's ready to go!
Blendshape test✌️ Happy weekend!!
#Unity #shader #animation
My plan right now is to set up some ko-fi commisions (currently thinking 3 or 4 ko-fis for a simplified version of my lined art with simple shaders) to at least get something
Tea Shadersという軽量シェーダー見つけて設定いじってほぼバニラにFXAAのみ効いてる感じにした(´¨`)一枚目がバニラ、二枚目がTea
シェーダーの方だとエンティティ関係が不自然に明るくなる(バニラの陰影が無くなる)のがどうにもできないのが少し残念…
So glad to finally understand how to make billboards out of quads! :D
Full tutorial on Billboardification can be found here: https://t.co/aTyOsXXB0o
Base Shadergraph setup: https://t.co/N1AUGviFVC
#gamdev #madewithunity https://t.co/b5nDtA0aeT
Got to do some animation smearing through shader! My friend @Wallykosta saw @flogelz tweet on the matter and wanted to see if I could reproduce the effect.
HUGE thanks to the 𝒶𝓂𝒶𝓏𝒾𝓃𝑔 @efeemachado for the animation and helping me along the way🌟!
Source Code inside!
That moment when you realize you gotta compile shaders when moving engine versions
@sneakyerz some of the shadows are drawn in yeah, others are handled by the shader itself
Here i am with my shader layer in black and white. A copy of the flats on which I paint my light and dark hues... and my general settings for gradient maps I use to APPLy them to the painting.
The FX tutorial is finally finished! Check it out here: https://t.co/mAhrAEYCd0
I also put up a completed file (this GIF) on gumroad:
https://t.co/BFnoJL27ll
Tutorial has #blender nodes and a BEER shader!