画質 高画質

[WIP] Making an anime stylized shader is harder than I thought. Because of school, progress will be slow.

To the left is the first version and the right is the current version. Any suggestions for the material?


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I made a pixel art grass shader with realtime shadows! I'll probably continue working on it tomorrow, because I think I can improve the look of lighter blades of grass. And the shadows are currently hardcoded ><

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Uther Time Tomorrow 💀✨ (LVL. 18 Shader'kai Knowledge Cleric)

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Update!🥳
Someone asked where this machine came from,

His link is here:
https://t.co/Nt7HkBwkba

I adjusted the structure and textures to be more detailed and in line with my worldview👌

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No normal maps or anything crazy. The most work I had to do (other than implementing the shader) was create a "dark" palette. Just shifted everything towards blue! Less than 40 colors total, including the various blues. Took maybe an hour or two.

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you know how im trying to figure out how to make my 3d models look like my 2d art? I played with a certain renderer and shaders and man.. it's toughhh this is nice but its not perfect and i might have to look for diff solutions..

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Metallics can be difficult with Eevee toon shaders because you can't have them properly reflect the world in most setups (for technical and/or stylistic reasons.) You can make them more interesting by matcaping a procedural texture to fake some reflections.

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FINISHED SHADER! The hair... needs some work, but I feel it's ready to go!

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ok I'm done playing with shader for now

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My plan right now is to set up some ko-fi commisions (currently thinking 3 or 4 ko-fis for a simplified version of my lined art with simple shaders) to at least get something

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Tea Shadersという軽量シェーダー見つけて設定いじってほぼバニラにFXAAのみ効いてる感じにした(´¨`)一枚目がバニラ、二枚目がTea
シェーダーの方だとエンティティ関係が不自然に明るくなる(バニラの陰影が無くなる)のがどうにもできないのが少し残念…

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Here's what the actual scene looks like without the shader:

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So glad to finally understand how to make billboards out of quads! :D

Full tutorial on Billboardification can be found here: https://t.co/aTyOsXXB0o

Base Shadergraph setup: https://t.co/N1AUGviFVC

https://t.co/b5nDtA0aeT

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Got to do some animation smearing through shader! My friend saw tweet on the matter and wanted to see if I could reproduce the effect.

HUGE thanks to the 𝒶𝓂𝒶𝓏𝒾𝓃𝑔 for the animation and helping me along the way🌟!

Source Code inside!

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That moment when you realize you gotta compile shaders when moving engine versions

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some of the shadows are drawn in yeah, others are handled by the shader itself

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Here i am with my shader layer in black and white. A copy of the flats on which I paint my light and dark hues... and my general settings for gradient maps I use to APPLy them to the painting.

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The FX tutorial is finally finished! Check it out here: https://t.co/mAhrAEYCd0

I also put up a completed file (this GIF) on gumroad:
https://t.co/BFnoJL27ll

Tutorial has nodes and a BEER shader!

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