デロリアンにSubstance Painterで作ったテクスチャを割り当ててUE4に取り込んでみたけど空の色がそのまんま映ってて面白いことになってる。質感は少し乗り込んだ感じを目指しているのでいい雰囲気になってると思うんだけどなあ。3枚めがSPでのプレビュー画面

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Recolored the horse! What do you think?

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Walking through the wild, Ryme moves with the quiet grace of a shadow.
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Steam Early Access: https://t.co/yeC6ivuEoR
Website: https://t.co/nsPM5Rb5ei
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今月制作予定だったコミックシーンの2D仕上げが完了。明日からUE4でのアニメーション作業予定、一部をちょっとチラみせ・・ 

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けいあっとさん()と一緒に制作しているゲームの今までの進捗動画はこちらからどうぞ!
https://t.co/WewXDMqTrz

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くみかさん()と少しづつゲーム制作中です。 進捗動画はこちら https://t.co/ywqjIy2MLg

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Model from my stream on the twitch channel. Soon I will demo how to get a game-ready model into UE4 using 🎮

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Fully procedural ground material: Frozen Ground, by Harry "deBug" Emelianov - https://t.co/u2K1nhmfMV
Created with rendered with

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>RT そんなわけで!なんと
UE4製パニックパズルゲーム「あるけみ・ぱにっく!」、ありがたいことに残り一個になりましたー!(*´ω`*)
欲しい方は直接手渡しになりますが、ご連絡くださいませ~

早いもの勝ちだぜぃ!

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The bow chasers are a bit extreme, but so is our giant elk skeleton figurehead! Let's do more stuff!!

https://t.co/CsKVzZKuFI

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Dummy animations with combos

That is exactly how I wanted them to be .. but good enough for prototyping and atleast the system works :D

but actual monday

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All those that out of uni went to find for a job know that going to a job interview is like walking
For all of you, a silly visual novel-like by and with art by
Get ready to play Hire Me Senpai!

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Road is blending nicely with the other layers ot the terrain and keeping a nice tessellation, i'm so happy! :D

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SAOのフェイタル・バレットって、UE4製だったんだ。

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I had a great time with this lighting/layout practice using the amazing assets from the UE4 Kite Demo. Thanks to all those who gave me critique and advice along the way!

https://t.co/4TXpDxRVAa

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