I'm trying some things(even got some homemade normalmaps believe it or not) and this color scheme remind me of something...

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Next week, Novel Not New will be convening to record our next episode! We've covering Hakuoki: Edo Blossoms, as well as revisiting its first part, Kyoto Winds. Please send us your questions and comments! abnormalmappingpodcast.com.

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この指輪、結構こだわって作りました!
模様をBlenderのシェーダーエディターで作成しました。Voronoiテクスチャを2つ使って、NormalMap、EmissionMapとMatcapマスクをベイクしました。
Unityでのシェーダーはお気に入りのUnlitWF。

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狛犬(?)。
1枚目の画像が原作。ZBrushでスカルプトしてBlenderでローポリ化してSubstance3DPainterでNormalMap作成

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This weekend we’re recording the next Abnormal Mapping about a duo of Game Gear Sonic games: Sonic Chaos and Tails Adventure! If you have Stranger of Paradise questions for Jackson I’ll ask them! Anything else fair game too, we’ve been gaming abnormalmappingpodcast.com

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Doom 3 normalmap appreciation

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as an indulgent thing since i've been a little under the weather i started over on my mar unity file with everything i've learned so far. got some fur normalmaps on a slider! also added some fun shines to things like teeth, tongue, and nose. all accessories are now toggles!

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no effect ver.
에스냥은 붉은 용혈 일일이 바늘 그리다가 그거 기반으로 normalmap도 만들어 넣는 등 그린 거에 비해 이펙트 그리는 게 의외로 성가셨고() 이젤의 경우 원하는 느낌이 잘 안 나서 전반적으로 지웠다가 다시 그리는 걸 많이 반복했었던. 새삼 DRG 70레벨 갑주가 멋지네요.

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というわけで、
・1枚目が同一画像からNormalMapを生成してBlenderに貼った比較。平等にSunLightです、どーすか。
・2枚目がSamplerに画像を読み込んだ状態。
・3枚目は高低差を利用して水没できるよの例。
・4枚目はさらにアトラススキャッターで撒き散らせるよ例。
Sampler機能のさわりだけ~

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On Saturday we are recording the next Abnormal Mapping on one of the best games of the last generation, Gravity Rush 2! Send questions about this game or any gaming related topics to abnormalmappingpodcast.com!

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On Saturday, we are going to be joined by to talk through the three game history of Tokyo RPG Factory as we cover I Am Setsuna, Lost Sphear, and Oninaki all at once! Send questions and comments about these games or anything else to abnormalmappingpodcast.com

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Damn! I just wanted to bake the Normalmap in Substance painter today but then I coudn't stop!
This piece of Software is SO AWESOME!

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Blenderの練習。ストライカーユニットの作成開始。

零式にしますた。

これから溝を掘っていくのですが、テクスチャで線を描くか、掘ってNormalMapにするか、テクスチャでBunpMapするか。

テクスチャで線を入れるなら、その線でBumpMapもしたらいいんじゃまいか、が最有力候補かな。

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I ported the Iron Pickaxe from to Replaces the Frying Pan.

The iron bit has a normalmap and cubemap (uses cubemap_specular002) to look shiny and metal :)

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sum fricken uuuuuuuuhh more mod project updates (I put a bunch of hidden rorschach faces in the wall texture / normalmap of the brick tunnel because I want everyone else to know what it feels like to see faces in the wall all the time)

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Normal Mapping. Do you do this for your game on ? Here is a example of a greyscale version of a sprite to create a normal map !

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手塗りNormalMap
3D-Coatだと、これが楽。

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A gold/Australium Black Rose retexture, done as a commission for . It is fully gold (save for the moving bits like the screws). I have given this a custom normalmap to make the etchings from the regular version now into engravings.

DL: https://t.co/pS6UdZex0X

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