But, in my Amiga 1200 years, I became fascinated with ZX Spectrum and then C64 emulation. So I've slowly been building up my collections for those machines too. All my teenage years were C64, so that's the one I've been putting my time into. Even transferred some real disks. 👍

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Underwurlde was, I think, the first mega-maze game I played. And it was Sabreman, who is just adorable. I played it a ton on my friends Speccy, played it more on my C64, and then played it even more after getting the Zzap!64 map. It was beautiful in its cruelty. Up 5, fall 10. 😮

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This was how all the early 16-bit stuff was.
A shame really, because it does date them.
Elite, to me, works better with a stark desaturated look.
(Of course, I mostly played it on the C64, then got the Amiga version later, which looks identical to the ST.) 😎

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Race with the Devil/Gara con la Morte (In-browser, C64, Harri Palviainen, 1986/1987)

Demo (English): https://t.co/0pzHTQHr8Y
Full version (Italian): https://t.co/xqtkxOJFQd

Controls: space at cracktro, function keys at title screen, numpad 84620 in-game.

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Pondering: if I do a port of my Spheroid to the in multicolour (fewer colours) or hires (more colours)? If hires, some 'shading' like the top rows or flat colours like the bottom rows? See the right-hand image below...

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Laurel & Hardy (In-browser, C64, Advance Software, 1987) https://t.co/XoNB9jYaGQ

It's the Spy vs Spy of pie fights!

Controls: space at title & cracktro, then numpad 84620. Set Hardy to Port II and Laurel to CBM64 for singleplayer, or both to CBM64 to watch the game play itself.

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Tales of Boon, or, The Darksword (In-browser, C64, 1993) https://t.co/sYIkXoxc8N

Controls: Space, Y and N at trainer screen, arrows, numpad 84620.

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Tomorrow I will publish what is surely the weirdest article I've written yet. I wanted to celebrate the obscure history of a pioneer woman developer who made games for the C64, VIC-20 and PET, but ended up finding too little and... well, too much.

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When I was a kid, and had a real C64, it was the early PAL model, with slightly different palette to all later revisions. So I've never been entirely happy with the default emulator colours. The first thing I do with VICE is change the palette to Pepto NTSC Sony. I like that one.

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Thanks for the brief. It is weird.
This is why I love the 8-bit era. Everything was so constrained, graphic-modes were encoded it all sorts of odd ways. I had VIC-20 then C64, so I think I got the least-quirky graphics, all memory mapped. The VIC did have extra 'special' colours.

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With a lot of Speccy stuff the art-style ends up kinda like colourised monochrome. 🤔 But the nice thing with the Speccy was that dithering effects were clear on the TV's of the day. With the C64, alternating on/off high-res pixels often made for strange moiré/colour effects. 🤓

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My Favourite C64 Beat ‘em ups No.4

International Karate

System 3

1986

Arguably the best one-on-one fighter on the C64, International Karate is the real deal. Excellent backdrops, silky smooth animation, a perfectly tuned difficulty curve, & a fantastic 2 player experience.

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I was so keen to get a TheC64, but I missed out (tight finances here at the time). It always looked a little crap running 50Hz games on the 60Hz PC display. But over the covid lockdowns I got a 50Hz capable display, and my wife has an ultra-wide at 50Hz. Retro-life is perfect. 😋

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Thanks to Copyfault, I have also been able to try some avant-garde video modes for the C64, such as half char hires, and half char mcol. There is more down the pipeline, so it's very exciting and I appreciate what Bjoern is doing!

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Even four years after the release of Sam's Journey on the we're still being asked for a free demo that can be downloaded legally from trusted sources. Finally, the time has come! 😃 https://t.co/lx2s4jlGlT Happy 🕹️

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It's looking really good. Looks quite at home on the C64, not like it's been transferred over from an NES at all. 😄 (I love the font. Reminds me of Xevious.) 👍

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Note: At the time my main focus wasn't on all the cool things the Amiga could do. I had Ultima V on the C64, and really wanted to play it with faster loading and with *music*! (Love that SID) 🥰 So the C128 was the obvious thing to get, at the time. 😁

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Flimbo's Quest on the Commodore C64, got a C64 and this for my 8th or 9th birthday... I've been lost every since. https://t.co/ldpIN5Cfp5

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I'm going to try porting You are Pea first to c64, it's a lot simpler to start with! I remade the assets into 8bit including this title screen :D

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Way of the Exploding Fist was a landmark game when it arrived. IK and IK+ dominate people's memories of the C64, but Fist was the only game in this area for a good year before International Karate took over. And, amazingly, it looked *better* than the arcade game that inspired it

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