⏰ Déjà vendredi !? Le temps passe vite… c’est déjà l’heure des offres d’#emploi de la semaine ! Avec des jobs de modeler, artist, infographiste et artist !

Avec , , , : https://t.co/cUgei3GH8K

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Meet the Mimitate! These freakish amorphous kaiju can take any shape, and steal dna from other species to assume their form.

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The Kukulcoatl is a legendary worshipped in ancient times for their command over weather. Merely flapping their wings generates gale force winds.

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Interview mit Marcel zum Entwicklungsstand von - Was ist anders als im Natürlich verrät er auch exklusiv neue geplante Features für die https://t.co/XL6v16WKhf

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Mao is our Project Lead, Pixel Artist, Tester and Boss (kinda). For example, this cat wearing many hats drew us this cosy house to climb upon (and designed the jump we need to scale it)!

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“When I write rules I prefer to give players options.”

Find out what and creator of Joseph Mcguire says in this for Parallel Worlds: https://t.co/88JUAnbTZM

Interviewed by



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Photoshop version of my Dark Souls 3 level Plan, soon to be taken into

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On the verge of the end of our today we'll host a gameplay session of XII: Inner Demons! Catch us on Facebook at 5 pm EST!

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Freedom of creativity and imagination has always been the fuel of our game development. Join us in Ukraine or Malta – and realize your wildest design ideas🔥 🡆 https://t.co/lUISlr9kvY

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More game design stuff! These are the sprites for Sander and Zephyr as well as the low tier Cactus enemy (think Slimes!) And then Sybelle's room which is where the game starts

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A little update on the WildWood. Welcome to the Temple of Tears!

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Hi i'm Connie, CEO of my game studio Jo-Mei. I’m the Writer, Art Director, Vision Keeper and Gamedesigner of the game Sea of Solitude about monsters & loneliness!

If you like see the TED talk i had the honor to give about our game: https://t.co/p6SvpLZYA1

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