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I finally wrote a complete guide to get started making games using Haxe language (@haxelang) and HeapsIO engine (https://t.co/ARBpiYXtFX), the same stuff used for #DeadCells. You can read this guide here: https://t.co/zbXtxB5jGn #gamedev
Who doesn't like #fractal art ? I sure do. But since I'm not an artist, I did a scientist and wrote a Newton fractal explorer where you can place roots and move them around. Enjoy ! (also it's made in #Haxe with #Kha, check both of those out)
https://t.co/6XiEkv9u0t
when you do tests for loading level names & you just type something quick to be sure you know it works
#haxe #kha #yeswekha #gamedev #indiedev #programming #leveldesign #code #coding
このお知らせを見た方が一番気になるのは「で、マテスナはいつ完成するんだ?」だと思うのですが、「今日も作ってるけど、今出せる状態ではない」です。10年を超えて制作と中断を繰り返しており、開発プラットフォームもFlash→Unity→Haxe→Unityと3回も変わっており、今は協力者を得て進めています
【ブラウザ機能拡充】新しく2つの出力形式の投稿受付をβ開始しました。歴史あるRPG開発ツールと、JavaScript(ES5/ES6)/TypeScript/Haxeでのガチ開発ツール。無料なので気になれば試してみよう!
・WWA Wing https://t.co/q1wEJhlbF7
・OpenFL https://t.co/VQMr8N9Czm
First character of #Sakura: Kochi-Kun, more about the rest of them soon #gamedev #openfl #haxe #cherryblossoms
DONE with the @RebelTaxi Fan App!!!! should be available in the Google Play store in a few hours (Made with #haxe )
Verbal - my conversation tool - is shaping up, ready for some feedback #ld48 :) https://t.co/bHzmrI1bcA #openfl #haxe
A #Haxe Gif encoder lib!
https://t.co/3n3rqFafqw
Efforts by @KeyMaster_ @Chman
Soon in #luxeengine: ingame capture.