Trying to understand shaders black magic a little more, so I've made a pixel-perfect outline filter+shader for and framework. You can grab it here: https://t.co/8mxUWUqVGR

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Who doesn't like art ? I sure do. But since I'm not an artist, I did a scientist and wrote a Newton fractal explorer where you can place roots and move them around. Enjoy ! (also it's made in with check both of those out)

https://t.co/6XiEkv9u0t

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got the game running on quest! it's still glitchy, but working decently! HUGE thanks to all the work from and on lovr & oculus mobile port.

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このお知らせを見た方が一番気になるのは「で、マテスナはいつ完成するんだ?」だと思うのですが、「今日も作ってるけど、今出せる状態ではない」です。10年を超えて制作と中断を繰り返しており、開発プラットフォームもFlash→Unity→Haxe→Unityと3回も変わっており、今は協力者を得て進めています

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Two types of support for overhanging parts of a building: pillars and... some smaller things :) There are still features to add, improvements to make and bugs to fix, but I'm going to submit this generator as is and probably update it later.

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Added some small details (chimneys, shutters, silly flags etc) and ability to generate buildings with random parameters (the last image)

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"Thick" roofs. I also wanted to implement concave roofs, but it turned out to be a little harder than I expected so I'll probably skip it.

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The last set of screenshots for today: nicer windows, doors, roof texture (barely visible), symmetrical plans and night mode

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First character of Kochi-Kun, more about the rest of them soon

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Porting my Sausage code to Haxe today - increasing meat-speeds +300 % !

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The Masterplan will be released today! http://t.co/uwXNg701MS Thank you community for your support!

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Tonight, we camp outside in Wait. What was that noise?

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made with incomiiinnng ! ( by ) boing boing !

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