FINALLY got the indexation station working so now the submeshes even have AABBs. :'3c

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The hair is made up of individual curved meshes and I think it came out out better because of it

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I'm really happy with the tests we did last night with our flat colored artmeshes, and I think we can make this work with some basic textures. Let's make those textures and test it out! https://t.co/nQG7mXEdhb

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nurbs paths dont turn into meshes well so im trying a bezier curve instead for the hair

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Okay, everything is now separate and moveable except their mouth which might take a little redrawing and is going to be very challenging with how traditionally does mouth meshes. Will have to do some study.

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✖️Work from todays stream!
I tried applying custom meshes to make the curls bounce! I'm happy with the results so far :D
Still very WIP! I wanna add more sideward swaying physics and reposition the head a bit I think 🤔
--
Rig commission for: @/KumakoVT

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I wasn't really content with Qodot or other solutions, so I've been writing an importer that directly converts compiled Quake BSP files into meshes for 4 to use with KOOK. This first shot might look familiar. Also loads much more complex maps.

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I am always so nervous to show my mesh work as I know it might not be the most efficient, but I felt like showing a sample of how I create lip meshes! Overkill? Maybe...

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📜Following Valentine's Scan and Stylization, today was my turn :B

Scanned and stylized my own noggin. This is what I got~
Fair Disclaimer: This is a small-range scanner, so I can only scan small objects or faces/heads. The body I used is from one of my basemeshes. :>

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Stream ended, we made some meshes and played more pokemon! Tomorrow we'll do the same thing again~

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finally played around with ArtMeshes in VTube Studio 😳

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Taurus are practical and often stoic in their approach to life. Chrysocolla stone (earrings) helps them to ease up and go with the flow. It also meshes well with their love of art and luxury, it feeds into that creative spirit and says yes to a life that is all about play.

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I'm currently learning how much detail is needed for what art mesh and theres a RANGE. Based on other meshes I've seen I definitely default to more detailed meshes currently.

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Working on outline post-processing in
Unlike standard outline meshes:
+ outlines properly in proximity to (or even clipping) walls
+ doesn't clip against the object its outlining
- currently doesn't work properly with transparency
- no anti-aliasing

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Alongside these recent leaks with the likes of Pod Eli and the 2001/2002 citizen meshes. Another mesh file was found. The file just refers to it as "wasteland_scorb.max".

By The One Epicplayer in Half-Life / News https://t.co/ExLBzByWLE

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Im so tired of meshes qwq

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We now share with you the making of process of the character that Víctor Paredes did for our latest Moho Quick Tip video "Live Meshes"!🐟 Illustration made by the talented Alfredo Cáceres 🔥🔥🔥

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Cora!
So I was wandering the internet wondering what to do next and I saw DJ made a thing. So I decided to recreate in Studio with the help of @.veter2348. This was pretty fun to work on and also the first skin I've made with custom meshes.

Hope you like it, DJ =D

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I've been messing with color meshes for fun on stream!
Which one is your fav? What colors should I try? >>

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