The ZEN GARDEN zone is the first new habitat I'm adding to my this November. This zone has tall grass and monsters that can turn invisible, making it an easy place to get ambushed!

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I've drawn up a centerpiece art asset for each of the 4 new zones added this month to my game - Beehive / Volcano / Swamp / Crystals.

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Monsters with the FRANTIC move pattern will mostly ignore the player, preferring to charge around like a headless chicken! (or like an air-hockey puck). They will still shoot at you, of course.

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Monsters with the SLIDE move pattern (like this Poislug) can launch themselves forwards at high speed. But they can't change direction until after that slide is completed!

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Monsters with the new ZIGZAG move pattern spend half their time sitting still, and half their time rapidly zigging about. They're much easier to aim at when they've stopped.

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This week I drew up a whole bunch of new capturable loot assets for my game Some of these will erupt, explode or even buff you! These effects & abilities will be shown off next week's tweets.

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Once you've fed a Jumbo monster, you can latch on with your lassoo and charge across the map, knocking back everything in your path! It'll only last for a few rooms, so make it count.

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Prickly pears fire in wide-spread bursts. Personally I wouldn't eat these raw - but monsters seem to love them!

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Sandamanders can kick up a Sand Screen and then fire a Spit Shot from safely behind it. Fortunately, this screen can be shot down!

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Excess loot can be stored in your cabin for later.

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Grouping lots of loot from the same habitat upgrades that patch.

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