Finding your first egg takes time! Lots of Pets are waiting for you!!

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Please come join us today! It is time to Fight the XYLITH! CLAIM YOUR PETS!!

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Q&A Live-Coding Session - Oskar Stålberg will join our ONLINE conference on April 30th for a peek under the hood of a beautiful procedural town building toy.

More info and tickets: https://t.co/V5NixqUb1m

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Please come join us today! Explore 7000 proceduraly genorated levels and enless variaties

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Some people on our discord really liked this image I posted, so I figured I put it here as well. This is a large scale view of what levels currently look like in our game. be sure to fullscreen this image!

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Test your Skills against Giant bosses and an almost endless world.

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Finding your first egg takes time! Lots of Pets are waiting for you!!

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Finding your first egg takes time! Lots of Pets are waiting for you!!

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Showcasing the different results for my random map generator - all maps have four symmetrical player starting areas with the same adventure objects

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It's been a while since I posted anything, but this is where we are now. I've been creating procedural heightmaps. Next will be trying to add trees and mess with the water to make it look like... water.

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This took a little bit longer than I had anticipated (mostly due to not having any spare time for myself recently due to pressing social obligations), but now the parametric cars can have one or two doors per side. x'3c

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It's time for an Explorers design + technical thread! I'll be adding to this thread over the next few days/weeks!

Explorers is a relaxing game about exploring islands and encountering other explorers!
Get it at https://t.co/TVcJ5nhLw8 ⛵️ (buy it plz)

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Remember when I said I will have to live with the shadows not going over the buildings? Well…

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And now with parametrically generated rooves. :3c

There's also a cabriolet version as well, but I'll show that later. First it needs a rearview mirror. ;w;

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