I can only upload 4 images at a time; but I got the retopology, Hair, Mouth, Nails, and almost all of the texture work done today! All that's left are the cute haircards and he's done! :D

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Working on a new base model for a sculture.
Have to learn a lot more about retopology, multiresolution and sculpting with It makes so much fun.

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"Bones Girl" --
This is my first time doing painting on a model, what i've used is vertex paint since I'm still not good at retopology, also this is my first time making hair 😅

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my first attempt at sculpting, retopology, and curve hair ! what a mess of a process this one was

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Six hours of retopology, and it's finally done. UV's included.

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took me two afternoons! one afternoon for sculpting and retopology, and another afternoon for coloring and rigging/animation hehe

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5. 今度こその再リトポ&リトポ区域指定作業。
ミドルポリ化して、ポーズ可能モデルに。そして、ペイントに向けた細分化まで。🖌️
revenge, separate the model to section for more efficient retopology, and subdividing.
then, fighting the software bug in hard surface modeling.

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WOW! New tutorial released!!
How to create a real-time PBR character from scratch?
Modeling, retopology, unwrapping,
Baking, texturing and rendering all covered.
Perfect choice for beginner! https://t.co/7xEDBa769g

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After some more retopology, I wanted to test my normal map bakes on Mage of the Maw again. I WANT TO TEXTURE THESE PARTS SO BADLY!

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I used to hate retopology, but I'm beginning to appreciate the mechanical nature of it. It doesn't require extreme attention once you get used to it so it allows you to listen to podcasts, audiobooks or watch tv-shows while doing it :) Multitasking at its best!

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hello! if there are any companies in the seattle/bellevue area looking for a character artist, i'm currently available for work! i specialize in 3D modeling, retopology, photogrammetry, and sculpting :)

⭐️contact: miki.bishop.com (or PM me here!)
https://t.co/LnRxCQe1ND

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6 more rocks made. Retopology, baking, and texturing tomorrow. Night ya'll!

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