Ok. I hope this year I could properly study 3D.
And first model. I plan to make retopology, texture and rig. Maybe I'll animate him.

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Progress update: Have spent the last week preparing color ids, doing retopology, and working on the texturing progress of the cyber demon. I'm content with how the textures are turning out so far 🤔Will continue to polish these as I go!

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Game Project- Crash Fanart

In this study, I applied some knowledge of retopology, loop organization, texturing and UV maps and applied what I learned about Bake.

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It's been a long week of retopology, but it's finally finished and I'm moving on to the fun bits now such as posing!

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After the tricky and hard task of retopology, comes probably the easiest part of the project...getting the UV maps

Nothing too complicated, you just gotta signal which sections you want the software to generate your UV maps.

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4 hours left of our Summer Sale! 17,000 products are 40% off ⚡️

Learn how to build a realistic bison in Bison Modeling Tutorial by senior VFX modeller Nicolas Morel. Over 20 hours of training, covering sculpting, retopology, UVs and more!
https://t.co/Pfp2YPMaDO

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The past days I fixed him all up for animation - retopology, texturing, and then a whole proper rig with ik/fk switches?? who knew rigging would be so much fun!! I'm so thrilled to actually get to animate something I made entirely from scratch!!!

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almost done with retopology, overall the retopo'd parts are just under 20k tris!!! fun stuff https://t.co/CkZwQsix79

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I finished the sculpt and now I'm doing the retopology,
nearly done with the head

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true, its often why i dont do commission work cause i know making an outfit like the red sonja one i did would have cost a client over $2,000 to produce, that including: sculpt, retopology, uv mapping and game prep, texturing and so on.

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I'm very proud with the Retopology, I'm very proud with the sculpting, and I'm very proud that I learned how to project polypaint from subtool-to-subtool

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First time doing retopology, it's difficult but pretty fun :o

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AT LONG LAST they are done. time for me to move onto retopology, UVs, and texturing! thank you so much for guiding me this far and helping me bring my D&D character to life. I can't wait to put some color on them.

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Heyo! Got some more model related things to show, check it out! From high-poly to retopology, to refining the body model and adding hair!

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Here's one without any animation, just showing basics.
3D modeling, character sculpting, retopology, baking maps, skin textures, material nodes, bone rigging, posing. Assembling full scene, create lighting, fx, water, etc. Rendering image and postedits.

Zbrush, Cinema4D, Octane

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I didn't find the time or ability to finish any of my ongoing projects so I just sat my ass down and started practicing a kill I'm lacking for a long time now, retopology, and I have a long way to go, but it is a wonder how a good reference can help your progress.

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Chubby Chain Chomp model for that's in progress.
drew the art and sculpted the body shape. I'm doing the whole avatar retopology, rigging, weight painting, etc.

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Did a little more work on this last night to optimize and push some shapes further

I'd forgotten how much I deeply enjoy the process of low poly modeling. It gets swallowed up these days in retopology, which makes me sad https://t.co/BMv3xWPfl5

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I finished most of my graduate work - sculpting, retopology, texturing. More pictures here: https://t.co/4v8fpIhnB2

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after sculpt, i do retopology, heres what it looks like.

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