Planet: almost everything procedural, used sverchok for the voronoi breaks, geo nodes to displace, solidify modifier and then some earth textures in the shader to save time

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- disc has a radial voronoi texture,
- which is masked with the inner sphere intersection
- and then added to the rest
- final layer is a basic glowy halo from fresnel

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🟣Voronoi Purple & Color Gem World 360°
🔗 https://t.co/YfVzfJ46gR
🔗 https://t.co/K64Bs1kjNi
6 editions • 12.2ꜩ (2ⁿᵈ Market:☢️ )

🧑‍🍳→ 21-07-20
✂️🌱1080² | 180frames | .03 SPF

☢️https://t.co/uPihVSLOoq

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voronoi fractured viscous ores with slick wet blacklight mud oozing from the afterimage of fluorescent smoke

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Treemaps in pies, you say? I have 1300 of them right here, of the Voronoi persuasion ... https://t.co/coENZU1d11

0 1

As for the dust it's just a basic dissolve with a procedural oronoi + static noise. The noise moves with the particles, the voronoi is in world space.
The dissolve is also biased when the camera is near, as a neat way to integrate depth fade without ruining the effect.

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day 10, Machine learning, wrong answers.
I work on ML, so when I first saw voronoi art I implemented it in JS as kNN with k=1. It works but is super slow compared to normal voronoi stuff. With k>1, the results are really cool though.

0 4

got a practice run in on daily blender sculpting

about 3 hours in blender, metaballs then sculpting then a blundering attempt at texturing with mostly voronoi noise... did not turn out so good but oh well I will improve

2 5

New week, new release, new chart, new feature
🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳

We have just released an updated version of RAWGraphs with:
- voronoi diagram, horizon graph and parallel coordinates
- new data samples
- links to the tutorials for all the charts

Enjoy!

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A small tangent, using voronoi displacement on volumes makes some interesting shapes, maybe some floating ruins or something 🤔
definitely looks like a videogame level of some kind anyway

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Acoustic Drift
:
Experiments with particles, collisions, and Voronoi somehow lead me here. One of these is available to own on
https://t.co/BDMSpKWZV3
:
made with

3 17

Ya'll ever accidentally drop your roughness down and voronoi your leggings to be extra glittery

0 2

Theme : Voronoi
かつてpig headだったものです...ご査収をば...

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Something based on Voronoi in 3D.

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day 3 – polygons.

Voronoi polygons showing the nearest (linear distance) tube station for each point in London.

Data: ©OpenStreetMap contributors
Tool: QGIS

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[5] I had some fun with the dragonfly shaders as well - i made a three way gradient shader for rendering the body while the wings shader use Voronoi noise to generate the patterns

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今日の30分。炎を作ろう、初日。
外側の円の一部だけ。ぜーんぜん進まない/(^o^)\

とりあえず、NoiseとVoronoiとは仲良くしてかなければならないもよう。

明日は多重化かな。ポリゴンを重ねるんじゃなくて、Nodeを重ねる方向で。

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I made a little image filter in unity this morning then ran a few profile pics through it :)

it uses voronoi noise and image color sampling

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