Couple other random bits and bobs, the water spout thing is just a bunch of voronoi textures, everyone does these the same way lol
I added some noise to the shadows in the floor shader so they're a bit softer looking under the water

9 147

Planet: almost everything procedural, used sverchok for the voronoi breaks, geo nodes to displace, solidify modifier and then some earth textures in the shader to save time

9 68

- disc has a radial voronoi texture,
- which is masked with the inner sphere intersection
- and then added to the rest
- final layer is a basic glowy halo from fresnel

17 181

🟣Voronoi Purple & Color Gem World 360°
🔗 https://t.co/YfVzfJ46gR
🔗 https://t.co/K64Bs1kjNi
6 editions • 12.2ꜩ (2ⁿᵈ Market:☢️ )

🧑‍🍳→ 21-07-20
✂️🌱1080² | 180frames | .03 SPF

☢️https://t.co/uPihVSLOoq

9 17

voronoi fractured viscous ores with slick wet blacklight mud oozing from the afterimage of fluorescent smoke

3 16

Treemaps in pies, you say? I have 1300 of them right here, of the Voronoi persuasion ... https://t.co/coENZU1d11

0 1

As for the dust it's just a basic dissolve with a procedural oronoi + static noise. The noise moves with the particles, the voronoi is in world space.
The dissolve is also biased when the camera is near, as a neat way to integrate depth fade without ruining the effect.

5 74

day 10, Machine learning, wrong answers.
I work on ML, so when I first saw voronoi art I implemented it in JS as kNN with k=1. It works but is super slow compared to normal voronoi stuff. With k>1, the results are really cool though.

0 4

got a practice run in on daily blender sculpting

about 3 hours in blender, metaballs then sculpting then a blundering attempt at texturing with mostly voronoi noise... did not turn out so good but oh well I will improve

2 5

Experiments with Voronoi tessellations.

4 19


library(tidyverse)
c=sample(viridis::turbo(321), 321);t=0:320
x=t*cos(3*t^2);y=t*sin(2*t)
ggplot(tibble(x,y),aes(x,y))+scale_fill_identity()+ggvoronoi::geom_voronoi(aes(fill=c))+coord_fixed()+theme_void()

1 7

You created a great framework for
library(tidyverse)
c=viridis::turbo(321);t=0:320
x=t*cos(t);y=t*sin(t)
ggplot(tibble(x,y),aes(x,y))+scale_fill_identity()+ggvoronoi::geom_voronoi(aes(fill=c))+coord_fixed()+theme_void()

1 19

New week, new release, new chart, new feature
🥳🥳🥳🥳🥳🥳🥳🥳🥳🥳

We have just released an updated version of RAWGraphs with:
- voronoi diagram, horizon graph and parallel coordinates
- new data samples
- links to the tutorials for all the charts

Enjoy!

26 92

A small tangent, using voronoi displacement on volumes makes some interesting shapes, maybe some floating ruins or something 🤔
definitely looks like a videogame level of some kind anyway

8 135

Acoustic Drift
:
Experiments with particles, collisions, and Voronoi somehow lead me here. One of these is available to own on
https://t.co/BDMSpKWZV3
:
made with

3 17

Ya'll ever accidentally drop your roughness down and voronoi your leggings to be extra glittery

0 2