Trying out some attempts at some stylized rocks with some layering moss controls

5 213


Day 17 : Fungus
シンプルにキノコを作りました。
I made mushrooms simply.

0 5

Day 16 of the challenge, the theme and a needles forest ground made with and rendered in

Used a old leave generator from myself

2 28

Small insight into my animation process :)
Next week it will release on with idle, walk and run animation.

3 14

Texturing finished!!! Now I'll try to make a simple rig for an idle animation.

5 26

Election got my brain feeling rotund and bloody. BOWSER!
Less glamorous real-time render here https://t.co/ApYz31gKz9

18 105

Nodevember - Day 5 - Pastry

So many Materials combined. Was a lot of fun! 😵🍰🥧

7 90

Nodevember day 1 | Cookie

Still new to substance designer, this month will be a great opportunity to improve!

0 9

first texturing pass! 🌟 trying to get everything done in but i might have to re-import it to to fix some things... I wish Painter was more similar to 3D coat sometimes :X

0 8

Got the fan p much done today! Really happy in the direction it's going, hoping to have it all finished by the end of this coming week!

https://t.co/wJsjksF3Go

2 2

Substance Designer Beginner Quick Tip 78 (Circular Stylized Shapes)

A lot of freedom with this setup and easy to expand

43 212

First try on making a facade in substance designer, I want to experiment more with this.

Full making of: https://t.co/ZEBQU0mGKS
Timelapse: https://t.co/UH200dzzVf

HD Images: https://t.co/vYgqUttEXP

7 133

Calling it done. But after playing some Mortal Shell I decided to make a simple rune generator/editor. These runes can be placed on any base shader be flesh, wood, stone, etc. Super fun little personal project.

0 8