画質 高画質

I bought this painterly blender shader a while ago and I've been playing around with it so I tossed the legends arceus pokeball into the file for fun and it looks so cool

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💚 ASSETS DEL CHAVO 💚

Quiero notificar que acabo de actualizar el mod, y que los assets sin shaders del chavo, tanto como todos los demás, están disponibles actualmente! 🌸✨

Gracias por su comprensión ❤️+

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foi meu primeiro projeto profissional usando Blender (que aprendi a maioria no curso do ), modelando meus próprios modelos, animando e criando o shader. Ainda tem muitos errinhos que hoje em dia noto mas mesmo assim fico muito feliz por esse mini reconhecimento 😭❤️

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I also made my own Shader for this model!

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這次由於鄰近過年工作量大增,以及Sotis的物件太多不是很好做,花了將近三個禮拜製作,不過完成品自己很喜歡,也試這用不同的shader上色,最終做出來了;不過拖這麼久主要是冬特太香了,遊戲玩不完。
縮時我就一樣放下面
pt1 https://t.co/cAxuxMsacM
pt2 https://t.co/m6BFSUnrFy

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You can generate "lines" with the fresnel node to give things a little more of a suda51 look!

Should I spend more time sculpting and less time on shaders?

maybe....

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In the very early concept stages at the moment but that’s the dream goal! (Last one is using an asset pack off Unity for the landscape. Nature Toon shader I believe.)

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Hello again !

I'm Joce, a stylized tech artists and generalist. I love mixing/styling 3D as 2D, creating stylized props and characters, and shader + rig building in and

I'm open to long and short term remote work!

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character belongs to Shader sk

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So I am learning how to use Substance Painter. I used this staff that I recreated. So far I am learning but very painfully....

Img in unity and Substance Painter.
Shader is just the Standard shader.

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Graphic Driver Update Detected
Driver Name: RGBwee.exe
Driver Type: nBweedia Shader Image
Version Number: 6.9
Verifying Checksum ... OK

RGBwee Shaders... Enabled
Red Stop-Light Detection... Enabled

Artist:

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My second model of the year! 50 to go. This was my wip for the base model of a game I'm working on, but I went sideways to explore some shader stuff.

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Render 3d objects as 2d sprites, I called this style as if games evolved without 3d models.

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Great Monday to all!

Final tweaks to my CRT shader. Here is a test with an image of Dracula from SOTN ... Starting to look pretty cool I think :)

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Buenas!
Soy Eiveon y mi especialidad es el arte anime ✨🌸 Me mola mucho que el estilo toon-shader/cel-shading y que quede bien cute ❤️

Tuve que crear una cuenta aparte de arte y al ser medio nueva, mis dibus no llegan muy lejos.
Agradezco este tipo de hilos ✨

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おつミア!

1時間ほどのメン限が2時間になった🤣

それでも1個も完成していない!上半身まで作りたい!

今回はクオリティー追求していきたいので!!BlenderでShaderいじる予定(完成まで超長い時間になる🫠)

楽しく雑談もした😆また雑談練習

▼メン限
https://t.co/tkfBbNMcOv

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Also had lots of requests for this one: a population density map of India. This was by far the longest render.

Well, except for furry France, which still holds the record.

adventures, an tale

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The reason I stalled out on this one is I was waiting for VRay GPU to support OSL shaders so I could do parallax offset shaders for windows! Rather than having to cut them all in to a curved surface, I could just put them on as a decal. That now works, and I can get back to it!

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My first game prototype, a small stylized 1v1 action game! For now, making assets and working on shaders.

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Oh! I forgot to post two new sets of my Sona. Both done by a lovely friend of mine from Instagram @/shader_ssk

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