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Metallics can be difficult with Eevee toon shaders because you can't have them properly reflect the world in most setups (for technical and/or stylistic reasons.) You can make them more interesting by matcaping a procedural texture to fake some reflections. #b3d #bnpr #blender3d
aaaand~ ready for UV's and Textures! I really like blender's viewport and matcaps. I'll go to the more Stylized, Graphic chiseled style direction. it would be interesting to see that way. #b3d
you can do really weird combinations if you feed an rendered object into its matcap. getting dangerously close to start rendering to a texture 😄
【Rainy】ストッキングマテリアル
Ver1.1へのアップデート
・MATCAPSを追加しました。
・ロングと水着を追加しました。
・スタースタイルを追加しました。
【BOOTH】
https://t.co/naFrmO6371
#booth_pm #VRChat
My first ever VR chat avatar commission! For @LucasTheDrgn
Shaded using the matcap method, outline done using the inverse hull method.
Very proud of how this turned out!
昨日寝る前に考えてた「blenderで球にライティングしてそれをそのままmatcapにする」ってやつを朝起きてやってみたんだけどまあなんかそれなりの結果になった
2020/11/01 勉強したこと
・Blenderで引き続き住宅制作
・matcap用画像を自作
階段等に使用するタイルのテクスチャを作成しました。
それと遊びでmatcap用の画像を作って導入してみました。
真珠(のつもり)です✨✨
Little something I've been working on, currently playing with the matcap (hopefully it looks as good in game as it looks in unity)
-=- Day 8 -=-
I made a matcap shader! Its a really simple shader, but I like it a lot because I think it gives really good results it is extremely cheap performance wise!
#TechArtober #unity3d #madewithunity