画質 高画質

Tie between Mickey's Wild Adventure & Sega's Aladdin (yup, enjoy this a lot more than Snes slow borefest) https://t.co/NwsTsr0lp9

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And for the last batch of game clearing art, things start off with an accurate representation of my time with Star Fox SNES. I tried playing legit, but the game was kicking my butt and I just didn't have the patience for it.

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Inspired by the Triton/Salamander mecha from XARDION (SNES/Super Famicom 1992). The game was so-so, but artists Moriki Yasuhiro and Hajime Katoki did some awesome work on it!

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The PS1 version of Mega Man X3 really does a great job remixing the SNES songs XD

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THE NINJA WARRIORS: In 1994 a trio of self-aware combat androids began their mission to defeat the forces of an evil tyrant named Banglar. A superb beat 'em up from Natsume this was the follow-up to the fantastic 1987 Taito arcade game

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(daily character design) snes

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Final Fight 3 (1995, Capcom) - SNES

Raw Pixels vs. PVM-20L2MD S-Video

Mayor Mike Haggar introduces his new public transit initiative.

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Super Castlevania IV (1991, Konami) - SNES

PC Emulator vs.
PVM-20L2MD RGB vs.
PVM-20L2MD S-Video vs.
PVM-20L2MD Composite

Do not ask me to choose a favorite input. I love all of my big himbo sons equally.

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Gatling Sigma

Source: Gatling Robo
Wild Guns (SNES) by Natsume

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❤️ memory

Title: Chrono Trigger
Platform: SNES
Publisher: Square
Year: 1995

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Great Sigmonian

Source: Great Dragonian
King of Dragons (SNES) by Capcom

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16-bit Ezreal if he were on the SNES... SNESreal if you will 🤪

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I drew a scene from an old game, Yoshi’s Island. Captured a little bit of the creative process along the way. I’m happy with how it turned out.

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And for a three for two post, Kirby Super Star for the SNES was cleared and the only positive thing from Joy-Con drift to ever happen was Kirby jumping on Rocky forever without input. And Kirby's Dream Land 3 and Link to the Past got combined since... (1/2)

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