画質 高画質

"I believe we are gods bound by the rules of our own design. We shackle ourselves to some illusion of grandeur."

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ポストプロセスで雲を描画するアセット
Massive Clouds の version 2.2 が Unity Asset Store でリリースされました!
VR や Mobile にも対応(軽量プリセットを使う必要有)

ぜひストア URL より詳細をご覧ください!
https://t.co/mxUObRhwGi

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Playing around with Shader Graph, making some stylised/toon rocks. (This shader is using toon based lighting with normals offset by noise for more interesting edges).

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We've been invited to showcase our game at "The Mix" this year at in SF - if you're there, stop and try our game and ask us the strange questions that come along with a game like this! pic sorta related.

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In case you didn't know, you can change the physics shape of a 2D sprite from the sprite editor.

It works like a charm with tilesets, so you won't have to adjust every level's colliders by hand.

P.S. Don't forget the composite collider 2D.

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Been working on some cave-like stuff. Animating water is hard, but fun! Also, I think I need to invest in an actual screen-grab program... which one is a good one?

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Made a quick robot 3D Concept test today using and auto-rigged it in Maya. Used put some animations on it, and used to put some finishing touches. Can't believed it worked out! Took 2 hrs in total~

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