画質 高画質

UTS から substance painter へ手探りでシェーダ移植、とても良い感じ
ファイナルルック状態でペイントできるのはとても重要…
しかしアウトラインは流石に難しそう(pass が sp にない)

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Overall, Tom King's take on the relationship, is hollow. Their conversations often lack substance. But most importantly, the internal conflicts he's given have been dumb. Protecting Holly, leaving Bruce, protecting Joker, killing him. King's Selina is unstable.

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今日はUnityに今まで作成してきたsbsarデータを読み込ませたり、エフェクトやポストエフェクトの設定を行いました。

『substancedesiger入門』に記載されている事をほぼすべて行い終えました。

最後は582ページです。

感想の続きはリプにて。

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オリジナルの刀作ってunityにぶち込んでみた欲しい人とかいる?





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Texture commission for is complete. Had a fun time with all the detailing and overall creation . get your own model from https://t.co/rKUFfWA2vZ

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Hey! I'm Elle, a student studying Games Design at Uni. I love to 3D model in my spare time, primarily using 3DS Max and Substance Painter to create my models!

You can find more of my work here: https://t.co/8tA0xPkOZU

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今夜の学習
『SubsutancePainter入門キャラクター編』
今夜から塗り始め。

Fusion360+SubstancePainter。
『レトロ風アメリカンカー』完了。
Fusion360でモデリング。
SubstancePainter練習で塗り。

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mariさんはpsdをレイヤーごと読み込めるので、完全に直線のUVアイランドもきれいに扱えます👍
今回マップがベースカラーのみで直線開きを多用しているので、これが出来ると作業効率が爆上がりです😎
これもSubstanceでは出来なかったことなので、テンション上がってしまいますね。

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I'll be sharing more illustrations, but if you don't feel like waiting you can go to my patreon page to see much more 😉https://t.co/8P7rS1zohE

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Learning some new tricks. Model was sculpted in and textured in And in keeping with tradition, when I don’t know what to draw, I draw a ninja turtle.

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This week I have been painting the textures for some of the assets of Aces in the Dust. See more from our game at

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The vertex data lookdev experiments continue, now using substance designer as an intermediary

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Metallic Skull
.
Modeled in Maya
Sculpted in Zbrush
Textured in Substance Painter
.

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The substances that fuse with its shell even protect Brute Tigrex against electrical shocks. The black coloration of each individual varies, depending on their age and the environment they are inhabiting. Some are lighter than others, and some are darker than others.

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Update Time! 1) Initial import to substance painter. 2) Texturing done almost final pass. 3) Inside UE4 with a vertex blend shader to add the mossy parts. What are you guys thoughts? What have you worked on today.

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