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Been a minute! Here's a quick update on my werewolf matriarch. Mostly finessed her physique, gave her a haircut, and made moderate changes to her outfit. Still some polish and tweaks left to do before retopo
To give rise to a new generation✨
WIP, fresh out of retopology and mesh reduction
@Chegi_Channel I just extrution on basic shapes.I'm not sculpt it because i want keep it low poly.
That would make it easier for continue working. and not have to come back to retopo later.
@carepas_design for stylize the shape and for the chunky bois I use mask with lasso and moving them from the top. I need to do retopo tho 😅 (2/2)
I finished a thing today! First time sculpting in Blender. Forgot to use dynamic topology but when I did try it, I didn’t know how to set it up. Anywho, now to take a lil break and then paint the texture and retopology. #Blender3d #sculpture
Retopo and Texturing of my #Melina #fanart is almost done. I just need to get her tattoo right. Next step is rigging and posing so she'll look less dead lol. #EldenRing #madewithunreal #IndieGameDev #RealTime
Retopo is done! im still streaming if anyone wants to watch me texture em!
Work in progress, next step: retopology . I love The Owl House with every part of my soul, I'm so grateful with all the amazing crew that makes this show possible.
Thanks you guys 🥺
@DanaTerrace
@HeyRebeccaRose
@MikeCatSU
@king_pecora
#theowlhouse #toh #tohfanart
so close to finishing the sculpt on this now, the fabric just has a little bit of refining to go to make sure all sides read well, some fraying too, some of the details need a little bit of cleanup on the metalwork, and the gem needs some love and then its ready for retopo :D
Progress on Elderwood Karma in the WildRift preview style! A few things are still missing but I'll be making them during the retopology phase, I'll be going back into sculpting later on for detail fixing!
Decided to retopo the head early, also tweaked the eyes and snoot. Starting to get somewhere!
Owlbert, from The Owl House!
Still so much retopology to do, but it's looking cool, isn't it?
https://t.co/k9aX07FTyT
It was a great experience passing on a model to so many talented people!
#teamworkmakesthedreamwork
Textures : Me
Concept: Kim Bolenius
3D Model/Render : Alex Smith
Retopology: Twan van Uffelen
Rigging : @RenaiRoa
#textureart #textures #BUAS #gameart
Sharing some behind the scenes, here are the sculpt at the lowest and highest subdivision level.
I first sculpted the model in Zbrush, did the retopology in Blender, then reimported it into Zbrush to detail it.
The goal was to have a nice topology as a base for detailing.