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The method of killing spaces in homotopic topology, 1968 by Anatoly Fomenko src: https://t.co/L4HwsYVi21
Let's see what the letter says on today's Heroes of Thantopolis! Read it here: https://t.co/Dd4q9cnFES #webcomic #hiveworks
La polizia brancola nel buio! Come affrontare un nemico freddo e calcolatore come… Lo Scacchista? Il primo episodio di “Scacco matto a Topolino”, la nuova saga totalmente dedicata al gioco degli scacchi, è ora su #TopolinoMagazine 3487!
I've done some retopology on the main part and made some textures to go with it, I think I'll continue making the base platform and maybe a brazier fire pit as a way to keep up the practice. :):)
#b3d #Blender3d #sculpting #IndieGameDev #indiedeveloper #gamedev #madewithsubstance
i finished sculpting im gonna retopologise it and texture it later on
#RobloxDev #Roblox #rbxdev
@itsgreenvile actually it has a pretty easy topology, I just made a circle at the center of the back face and extruded it like a tail
Now we are making progress, 3D sculpt is almost done, now for the topology,
Beevie 🐝
#Paladins #paladinsgame #paladinsfanart #paladinsart @PaladinsGame
Daisy is ready for the weekend 🎶 I hope all of you are as well!
#Donaldduck #Disney #topolinomagazine #ディズニー #topolino #paperino #disneyart #disneyfan #ducktales #daisyduck #daisy #デイジーダック #paperina #wacom #digitalart
It's been a long week of retopology, but it's finally finished and I'm moving on to the fun bits now such as posing! #3dart #artstationchallenge
* NUOVA RECENSIONE * Le grandi saghe Disney 1 – Topolino e la Spada di Ghiaccio 1
https://t.co/CY4W7Tt7WM
Al via la nuova ambiziosa collana Panini!
#Papersera #Disney #Spadadighiaccio #trilogia #fantasy #highfantasy #Shannara #MassimoDeVita #Goofy #Pippo #Mickey #Topolino
Boomer (anzi, piumer) a raccolta! Pronti a decifrare l’ostico linguaggio giovanile dei paperi? “Pico de Paperis e l’aggiornamento vocabolarico” è su #TopolinoMagazine 3486!
Mesh Topology: Really well done and optimized!
All the quality is a result of a great team work and mastery at each level, from concept art, modeling to texturing.