画質 高画質

(WIP) First attempt at generating procedural tension maps and wrinkles using geometry nodes.

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Meet our Artists 🧵👇🏻

is a creative coder, generative and procedural artist based in Córdoba, Argentina.

His practice is based on experimentation with generative and procedural processes applied to the creation of digital images.

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Procedural Hard Surface Design With
まぁまぁのローカルシンメトリ

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I need opinions, I am procedurally generating maps on each new instance of the game, what style of map should i focus on? or should i include both and give the player the choice?

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