Learning UV unwrapping and texturing.
Welcome....to the cursed house

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last bits for high poly should be about done and setting up to start unwrapping

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*crack knuckles*

"It's Unwrapping Time !"

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Unwrapping this bad boy on Christmas morning and playing through the entire game in one sitting.

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"Kindly help me unwrap your present!"

My OC Yui Rakkuza needs help unwrapping as a Christmas present :) :)

MERRY CHRISTMAS TO EVERYONE!

Other Variants are in the Usual Place!

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Happy holidays everyone ^w^ here's Emma unwrapping a lovely gift 💜 managed to squeeze this drawing between all the commissions! 💜 I'll be opening those in about 2 weeks!! What will you be doing during the holidays? :3

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The has started & will last until Jan 2, 10:05 AM PST! Spend the holiday season unwrapping mysteries & solving murders with our ❄️



Steam: https://t.co/3MF5YEBumd
itch: https://t.co/ZyVs346PCi

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Santa's unwrapping BYRON's big Christmas Present this month on my Patreon! 🎄🍆🎁
Happy Holidays! https://t.co/a7Wz36DwiJ

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There is not one person who wouldn't appreciate unwrapping a book under the tree this year. If you have & lovers in your life, here are some of our favourite titles that make excellent festive gifts ➡️https://t.co/Q1dP3kf46a 🎁📚🎄

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He just loves unwrapping presents! 😅🎁❤️

Artist 🎨:
https://t.co/POW2WQ8jkP
https://t.co/3efhvEgJdX

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I'm nearly done with this small diorama, just missing a tree.
I'm no 3D artist, but man that was fun and I learned a lot about the 3D pipeline. Mostly: Zbrush is hard. Substance Designer is fun. Unwrapping shouldn't exist.

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WOW! New tutorial released!!
How to create a real-time PBR character from scratch?
Modeling, retopology, unwrapping,
Baking, texturing and rendering all covered.
Perfect choice for beginner! https://t.co/7xEDBa769g

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making progress! i finished unwrapping this morning and i've made a start on the flat colours :D

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Some wip pictures from thingie that I managed to do this weekend in Blender - model of a (SW) blaster. Just matcap and..., not-so-blue-print. Unwrapping to be done later, together with proper texturing. Also probably hi-poly version. To be released in the future.

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Haven't done any 3d modelling in months so I've been practicing for fun(again) and I think I understand uv unwrapping a smidgen more...too bad my laptop craps itself so much in new blender

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Look, all the ways, but I loved unwrapping a single serve slice/brick of ice cream and putting it between two slices of toast

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The first step in the texturing process: UV unwrapping. Here I'm testing the texel density with a 2048 grid texture :)

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If you're looking looking for a fast way to shade your hats, heres how:
After UV unwrapping, add a new texture and bake AO onto it using the following settings and click Bake in the render tab. You have to be in textured mode to preview it.
[example object isnt a hat]

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Mimic chest in After UV unwrapping, UV mapping, sculpting and texturing, I might rig and animate it, although I haven't animated anything before. Wish me luck!! ✨

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