Sausage study (raw&grilled)
Messed up the graph a bit cus 3D viewport kept making me hungry.
100% (except for SD logo), rendered in .

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I don't think I ever shared this one :D
This is a character called Prometheus that I worked on & off again for the project "Monomyth" by Randy Bishop via Black Earth Studios.
This video is a quick recording with the Eevee viewport in Blender 2.80.

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Viewport capture of an unfinished vehicle design I made back in 2006. The idea was that it could jump and use its central pivot to fold slightly (frog car?!). That's why it looks like it's split into two parts. One hell of a bumpy ride, I imagine.. 😁

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Here are the shots straight from the viewport. With atlethic artire ofcourse 🤣🤣🤣

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Took a little time to start sculpting the character I sketched out yesterday. This is by no means a finished piece, I just think a lit scene would be more attractive than a gray viewport for my 3D wips

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Added some energy wisps between the floating horns/tucks. Tennogen's viewport doesn't have the prettiest render, but it gets the point across. I'm liking the way it's turning out.

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Hey Paty! Thanks!
1 - Yes! It's 100% texture (and with some fur on top of it - i'm attaching some viewport grabs so you can have a better idea)
2 - I use as a (really solid) base and do some extra work on /

Does that make sense? =)

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Viewport screenshots in Blender 2.8

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In case anyone was wondering, you can create outlines with viewport frames. Although I'm only using one frame for outlines, so certain outlines can't draw over objects that are farther away depth-wise (can probably be fixed with billboard GUIs)

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offering a quick and effective way to view my model with some quick SSAO. A nice thing to see as you plod along in a viewport👍#littlewins

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Here's Pyra with her sword~

for everything in the viewport..
20,087 tris
16,076 verts

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Grooming done! Here is a viewport preview

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5th WIP! testing the flats via blender viewport. aaand still working on the hair :)

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Ok last viewport gif for this scene

ミ (@ _ @) 三

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realtime / viewport outline in blender (GuiltyGear style)

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Stylized ver of cleaning Levi Rendered using GLSL viewport. Timelapse is coming soon!

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I really underestimated the cool-factor of 2.74's viewport AO. Way to handle high-poly counts too !

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