画質 高画質

Just wanted to see what the art would look like for Brocula in a different way. Reminds me of Joker from

Also Wishlist Brocula on Steam: https://t.co/DvEizLsiQu

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some high resolution shots ! This took roughly 5hrs of work, and I never left Unity once ! No custom shader or external meshes, everything is clayxels + standard unity

I did this while trying the new beta kindly provided by

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I'm making art for a little RPG im developing with my bro . This BG belongs to our game's first level, Goblin's Forest

🏮Goblin lanterns hang from above, giving warm light during cold nights

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Did I ever show you what me and are also working on? A bit different than our usual style, but we found some awesome artist and content writers, too yummy a chance to let it go!

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Hello!👀Hope everyone is doing well & thank you so much for the shares & likes! We really appreciate it. From next week, we'll post more about the project & our dev progress on a weekly basis. So stay tuned! andhaveadoodleoftheMC

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low-poly pixelated Tank for a small game I am making

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"Magellan!"
Alex uses blurs shapes and flows to design the concept map before till be finalized.
We cant wait to show you more!


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Working on a new environment and climbing system!🐱

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Midnight Fight Express is coming 2021💪

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¡Muchas gracias por la acogida del trailer! Estamos muy contentos, así que os dejamos el fantástico arte promocional de que nos ha hecho
.

¡Esperamos que os guste!😃

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Making simple animation using and love the result

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After trying multiple different implementations of a cartoony outline (cracked shell, depth-based, etc.) I finally managed to get a good one that is close to our original concept. how does it look to you?

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[八咫烏-Karasu-(provisional title)]

drew the concept art for the game.
It represents the image of a certain scene in the game.

https://t.co/m98rsRuWcj

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I think you can guess where I'm trying to go now... compute shaders are quite useful to simulate wave particles :D

For now, I'll call it a day and go get some sleep :)

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