画質 高画質

I'm on the fence about whether or not to cut the forest level's fog of war.

For right now, I'm experimenting with this one.

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I've mostly been doing script work today, but I've got a few things I can show for

For instance: some of the demo's levels have been slightly shortened and changed to make them easier to play.

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On the verge of the end of our today we'll host a gameplay session of XII: Inner Demons! Catch us on Facebook at 5 pm EST!

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Some test renders of the Maserati. This project taught me that I need to learn more on how to bake high and low poly, so I'll be practicing on smaller props next to understand more💪

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You'll need to meet up with Kriemhild by having Freya or Selynn talk to her.

Now it's time to bust through the enemy to safety!

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The Sentinel is an advanced class for your Vanguards. They're pretty slow, as you can see, but their attack and defence are sky-high!

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After a break and well needed rest its a pleasure to be back and bring to you The Giant by Brando Martinez AKA Grandero

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These are shock drones. Used in sand to tank shots for more valuable units, shock drones also drain enemy units' energy when they attack, making them useful against caster units. also this is probably my favorite model in the game now

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🎶 NEW SPRITE ART 🎶

A new sprite animation of Caitlyn! 🎻

This animation will play when Caitlyn evades high attacks in combat! 🎶


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I recently played Dead Space again and forgot how much it inspired me to be a concept artist and build games. I'd be curious what's inspired you to learn new skills?

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