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Some more progress on the @LoZReanimated project! Texturing in Substance Painter is easily one of my favorite steps in my workflow. #zelda #legendofzelda #nintendo #lozreanimated #animation #3d #substancepainter
I've been sleeping on this model for way too long, it was about time I started working on the texturing
Happy #PortfolioDay! I’m Svenja & I’m in love with props and hand-painted texturing 🖌✨
🎨 https://t.co/ARYN0MAVo1
📬 roesner.svenja@gmail.com
.@Antone_Magdy did a breakdown of his character Blood Elf: blocking the body, skin #texturing, and more:
https://t.co/Bpq4d0mZMq
#gamedev #indiedev #3dart #zbrush #maya #substance #substancepainter #3dsmax #arnoldrenderer
You've heard it here, folks. IT'S COMMISSION TIME! Working at Arizona minimum wage ($11.00 per hour) for 3D digital modeling, texturing, and rendering, Mister Tribble, himself, will work for YOU! Slip-n'-slide straight into my DMs or email me at timskipudding@gmail.com for info.
I love such character designs so much 😍 SilentShadowWolf is still among my favorites because of it, and that drawing style! Those lines, and that texturing work!! Makes you want to bite straight on that tummy!! Literally good enough to eat!
https://t.co/wzEXBA5OaY
#MLP #Bronies
Marmoset Viewer Showcase | Nature Witch by Oleg Pavliuk. Powered by #Viewer. https://t.co/uKNa3b76ln #3d #webgl #characterart #render #rendering #texturing #artstation #modeling #3drendering
An old headshot commission for someone on Discord! Definitely one of my best pieces so far with texturing.
#devilishdoods <- Art Tag!!
#Furry #Fursona #Headshot
Yeeee got the flat color done and all thats left is shading and some texturing on the background!
This Artblock stands no chance against me now!
Finished mesh as of now yet I would love to add additional small features. It's very satisfying to relax and create tiny details. Texturing for many of my assets is on the way. @Allegorithmic But thought to create the meshes first. #b3d #3dmodeling #gamedev #indiedev #blender
@mrqoqlobo Thank you! I'm using edge geometry to generate curves instead of the traditional way of texturing off a curved UV layout. It also has hybrid painted shadows and vertex painted shadows for lighting. Then trying a more painterly feel instead of my usual pixel art format
A practice model of Siegward from DS3 in prep for boss models. Experimenting with a new texturing technique and method of storytelling that will be more apparent when its posted on sketchfab. Still a work in progress for now
#darksouls #DarkSouls3 #siegward #3dmodels
Hi #indiedevhour !
I’m still working on the assets for #WeavingTides :’D
Even with our rather simple texturing style it is a load of work.
How are your projects coming along?
BTW here is the recording of this texture: https://t.co/6htcn7M0Px
#gamedev #indiedev #gameart
"But [insert program here] is better!"
Does it:
-Allow me over 1000 professionally-made custom brushes, all with unique uses?
-Allow me to paint on 3D models, making texturing quick and easy?
-Double as an excellent photo-editing tool?
No? Then get that shit outta my face.
Finally finished modeling the background. Now onto texturing
Finished texturing! Now I'll be putting it through some render lighting and test soon! (The lighting is to try and show the emissive effect I put for the screen.)
Sorry for the spam, twitter always only gets the external links. And only four photos. I’ll spare you all. Anyways, this final render in Sketchfab reminds me of Borderlands texturing with Apex aesthetics.