画質 高画質


In the prototype that eventually became Isekano, I tried a variation of the PoGO capture mechanic, but the idea of throwing and hitting girls in the face with balls didn't seem appropriate. 😅

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Polished teeth, eyes on the lookout, brushed jelly... Slimes are now pretty enough to be smashed!🥄🍮🥄

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I working on two game development projects.

[Project A]
Dog adventure. Title TBD.
This time the dog is the main character.

I will introduce other projects next time.

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i don't think anyone has been here in a while

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Don´t you always get a weird feeling when passing an old crumbled home? Bits and pieces of someone´s belongings still laying about...

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You know how in Death Stranding the whole map felt hand crafted and you were familiar with every inch of it by the end of the game. Yeah, trying to do that, just smaller.

Wishlist Chasing Static 🖤https://t.co/CPlujsuwRZ

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Here is what the new iteration of HUD looks like :) It might change again, but I'm pretty pleased by this version made. Thank you for your feedbacks!
Previous devlog: https://t.co/ui19RgmbK8
| | https://t.co/ubJJOVQdz8

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Working on some lowpoly handpainted cats for the next update of my game! they'll be 20 of these guys you can find while playing, for 20 different breeds of cat

(4 out of 20 so far isnt too bad 🥲)

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Liked the style of the previous VFX, so did some projectiles as well. 🙃

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Making my very first baby RPG with Unity! You can now visit 2 of the 3 towns! :D Having fun with making transitions between scenes!

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