Last WIP before I wrap up texturing and move on to rendering and final images! Shows some adjustments I made last night.

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Almost finished with main texturing. Here are the accessories.

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Hey everyone! Our Rikka avatar is coming along great, here is her progress! Showing some of our steps in the texturing of the model. She is close to being complete, and will be ready for VRChat soon! Stay tuned for updates! Check out our store here:https://t.co/qzUjJgqGA2

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im working on a energy shotgun, 100% scratch, uv mapping is pain, texturing also

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Some practice peices I've been working on to get back into the swing of drawing since I had gotten back from my vacation. I plan on to work on my shading and maybe even texturing later.

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Working on updates to Johnny for hope to get a full day of texturing in and finish up the model. I'll be posting updates and showing all the progress!

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Hola! My name is Shayleen, I'm a freelance 3D character artist with 3+ years experience specialising in stylised character modelling and texturing. Email or DM me if you're interested in working together!
You can see more here: https://t.co/8xXF2qjKfo

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A little weekend sketch from Saturday night. I'll probably take this guy all the way through texturing too. Should be fun!

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Calling this thing done. First time mixing sculpting and hard surface modeling. Lighting turned out really cool. Noodling on the painted details helped a lot, would probably have been faster in 3D in hindsight. Need more hard surface and texturing practice. Fun project.

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映画『パシフィック・リム: アップライジング』のテクスチャリング "Texturing Hero Assets on the Movie Pacific Rim: Uprising with DNEG "(Alegorithmic記事) https://t.co/5NwxJZjtLM

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https://t.co/4F6mf9iN5p

Kicking off October with texturing a SKELETON

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Commission for a client! I tried experimenting with texturing styles outside my usual :D

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Texturing Amaya was a fun one. I just love working on short hair badass women who could easily kick my ass.

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Still working on my 3D - I missed the deadline but still going to finish this. I've tweaked the mesh a bit to try get some better shapes and added some base colours - lots of texturing to do.

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With the bakes done I've moved onto texturing the robot. Here's a of the main body. I'm referencing and adding some PBR goodness to it.

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