Some practice peices I've been working on to get back into the swing of drawing since I had gotten back from my vacation. I plan on to work on my shading and maybe even texturing later.

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Working on updates to Johnny for hope to get a full day of texturing in and finish up the model. I'll be posting updates and showing all the progress!

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Hola! My name is Shayleen, I'm a freelance 3D character artist with 3+ years experience specialising in stylised character modelling and texturing. Email or DM me if you're interested in working together!
You can see more here: https://t.co/8xXF2qjKfo

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🎃 Week 2: Animals / Day 10 🎃

What's Halloween without a few bats flying around? 🦇🦇🦇 Texturing fur is not my favorite though...8'(

We're about 1/3 of the way in!

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A little weekend sketch from Saturday night. I'll probably take this guy all the way through texturing too. Should be fun!

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映画『パシフィック・リム: アップライジング』のテクスチャリング "Texturing Hero Assets on the Movie Pacific Rim: Uprising with DNEG "(Alegorithmic記事) https://t.co/5NwxJZjtLM

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https://t.co/4F6mf9iN5p

Kicking off October with texturing a SKELETON

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Commission for a client! I tried experimenting with texturing styles outside my usual :D

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Texturing Amaya was a fun one. I just love working on short hair badass women who could easily kick my ass.

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Still working on my 3D - I missed the deadline but still going to finish this. I've tweaked the mesh a bit to try get some better shapes and added some base colours - lots of texturing to do.

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With the bakes done I've moved onto texturing the robot. Here's a of the main body. I'm referencing and adding some PBR goodness to it.

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Marmoset Viewer Showcase | Ciri - Overwatch/Witcher Mashup by Agelos Apostolopoulos. Powered by https://t.co/6PiVpZwPDc

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Update: First pass of texturing complete! Textured in and using the Iray for a nicer render. Really proud with how it's turning out. Might just need some small tweaks or details to the texture to finish and take it to marmoset.

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My latest work. Done with and some modeling done in fusion 360 and texturing in Substance Painter.

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Hi ! Thank for the help !
a lot of digital and a lot of fandom >.<

And yes big work on texturing

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Working on something... i rly like pixelated curves for texturing... one day gonna make them work! :)

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