Happy Prop-tober! Here is my first contribution to a month full of fun props and block-outs! I thought it would be fun to recreate the ball from such an amazing game.

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Happy everyone! Here's my for day one. And don't forget, if you like my art be sure to check out my game on We have 15 days left to go to hit our goal!

Kickstarter: https://t.co/jXdHztmy9h

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it's ! Our level designer Simon shares with you the creative process of the "lava to stone" mecanic in Unruly Heroes
(Full devblog also here: https://t.co/J7WZ8qtleT)

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It's officially !!! Here's a small stealth/ combat encounter I threw together inspired by the Seattle level showed off in the recent The Last of Us Part II trailer.

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Kickin off Working on an overlord type area for Bears In Space You crash your rocket into a rock and work your way up the beach. It's the first time the player comes across the Saucer enemy so I'm gonna make sure the reveal is rockin.

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Sad to see that has come to an end. But I wanted to thank everyone that's been checking out my work the past month. So... Thank you!! I feel a lot more inspired after sharing my work with the community. And what an awesome community it is!

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Day 18 with Gift of the Magi . The prompt for today's Glocktober is so here's Freelance Special Agent Georgia Brown giving a suprise present to her mark.

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Day 26 of with Two Hands ! Today's Glocktober prompt is so here's Black Lagoon's Revy stretching out for the kill! Let's dance the jitterbug, baby!

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And that's a wrap! It's been a great experience to get involved , looking forward to next year! For now, enjoy the final scene block out...

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- Fisk Base, UpperEast. Spent the most time beatin’ up bots at this base, as the underlying scripting that would be used across all bases was prototyped here.

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Thought I'd chime in for with the process for the mazes in Tölva. From shape concepts to a rough model test with paint over, to modular kit pieces, to final layout at the hands of design master James Carey.

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