//=time() ?>
Hand number 46 ... still going strong!! 🙈 more subsurface scattering today.
#artistsontwitter #twitterart #digitalartwork #drawalmosteveryday #practicedaily #artwork #HANDSUP #subsurfacescattering
Hands no 39 + 40 . Practicing #subsurfacescattering #sss #twitterart #artontwitter #surfacepro #surfaceproart #artistsontwitter #digitalart #photoshopArtwork #drawdaily #drawalmosteveryday
Quick hand study from photograph to practice painting subsurface scattering 🥰
I love this image, some moons of our Solar System that are geologically active: Jupiter’s moons Io and Europa, and Saturn’s moons Enceladus and Titan, with features ranging from volcanoes and water plumes to possible subsurface oceans 🌕🌑🌋♨️🌊🌫️@NASA
@chiefwildin This is actually a *super* high poly object. It's meant to be used to bake normals onto a low poly object. It's done by using the Subsurf Modifier and then adding a bunch of loops around the edges to make them "sharp". This single piece alone has nearly 40,000 tris itself.
Doing #JuneStudyJam from @ArtCampOfficial . Here is my first, hand study. Trying to understand how light interacts with skin and subsurface scattering. About 1.5 hours
A quick Gabriel from Quarantine Circular! Played through this and Subsurface Circular on the weekend (they're super short) and loved them both BUT where are my romance options for this sensitive large lad, I mean really.
Ported the fake subsurface scattering #shader from #threejs to #Processing. It requieres baking a thickness texture, but might be useful in some scenario
Fun characters by Aleksey Baydakov, I love how expressive their bodies are even when in a regular standing pose, also the way the manually paints skin translucency is worthy of some of the best 3D subsurface magic out there! https://t.co/bv9nYyzBdu
#conceptart #characterdesign
Couple of guys for practice. #characterdesign #photoshop #subsurfacescattering #render #practice
When accidentally apply subsurf modifier to your mesh before export.. It bet that was how Gaudí did all his organic designs
#gamedev #dkgame #gameart #blender3d
In this tutorial, you'll learn a really great workflow for making non-destructive assets. These assets will be 100% editable, you will be able to make different versions, Low poly, High poly, Subsurf mesh or Remesh. https://t.co/PmyDHYaIri
500th Anniversary of Leonardo Da Vinci-BRIGHTENED VERSION Demonstrates Lapis & Other RARE PIGMENTS-Leonardo's Rediscovered Holy Masterpiece "The Madonna Annunziata" Florence c.1503- "Life Model" Bianca Sforza-Subsurface "Pentimenti" Studies Cesare Borgia-Prep Drawing Windsor Coll
In this tutorial, you'll learn a really great workflow for making non-destructive assets. These assets will be 100% editable, you will be able to make different versions, Low poly, High poly, Subsurf mesh or Remesh. https://t.co/nc8el33GnV
i guess while you're here i have an updated version with fixed lighting, less fuzz and clipping, and i managed to subsurf Pikachu
In this tutorial, you'll learn a really great workflow for making non-destructive assets. These assets will be 100% editable, you will be able to make different versions, Low poly, High poly, Subsurf mesh or Remesh. https://t.co/xHnjHOi3Co