Tried the subsurf modifier and im happy to report my topology is in fact the hottest shit

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Ported the fake subsurface scattering from to It requieres baking a thickness texture, but might be useful in some scenario

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Fun characters by Aleksey Baydakov, I love how expressive their bodies are even when in a regular standing pose, also the way the manually paints skin translucency is worthy of some of the best 3D subsurface magic out there! https://t.co/bv9nYyzBdu

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When accidentally apply subsurf modifier to your mesh before export.. It bet that was how Gaudí did all his organic designs

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In this tutorial, you'll learn a really great workflow for making non-destructive assets. These assets will be 100% editable, you will be able to make different versions, Low poly, High poly, Subsurf mesh or Remesh. https://t.co/PmyDHYaIri

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500th Anniversary of Leonardo Da Vinci-BRIGHTENED VERSION Demonstrates Lapis & Other RARE PIGMENTS-Leonardo's Rediscovered Holy Masterpiece "The Madonna Annunziata" Florence c.1503- "Life Model" Bianca Sforza-Subsurface "Pentimenti" Studies Cesare Borgia-Prep Drawing Windsor Coll

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In this tutorial, you'll learn a really great workflow for making non-destructive assets. These assets will be 100% editable, you will be able to make different versions, Low poly, High poly, Subsurf mesh or Remesh. https://t.co/nc8el33GnV

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I'm also rather proud of the arm/hand. Attempted to do a soft subsurface scattering glowing-red effect near the skin edges, but it's hard to do without making her seem all... red.

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i guess while you're here i have an updated version with fixed lighting, less fuzz and clipping, and i managed to subsurf Pikachu

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In this tutorial, you'll learn a really great workflow for making non-destructive assets. These assets will be 100% editable, you will be able to make different versions, Low poly, High poly, Subsurf mesh or Remesh. https://t.co/xHnjHOi3Co

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お昼休憩なう。3Dスキャンからリトポロジーのやりかたがよくわからない。いったんsubsurfとshrinkwrapモディファイアをかけて、全体をおおってみよう。#b3d

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The Environmental Molecular Sciences Laboratory (https://t.co/1WpziI7Mhy) is seeking an environmental hydrologist to lead research in the Subsurface Flow and Transport Laboratory (pore to intermediate-scale hydrology and biogeochemistry). More info at https://t.co/UiO2iRZGpF

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Und dann noch eine Subsurface Scattering Studie :3

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Briefly popping back over here to post some hand and subsurface scattering studies! They were really fun! Did all of them within an hour or so

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Been trying to get more experimental with light sources, and playing with subsurface scattering.

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My role in our team is environmental assets and lighting/atmospherics. Been really impressed with how many values we can tweak and that everything has logic handles for on the fly changes.

Looking forward to playing with both surface and subsurface lighting on Europa.

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[UPDATE] https://t.co/Jn44A6JJu0 collaborative project 'Europa Descent' for by
I developed a modular system for subsurface tunnels tonight. Spending tomorrow night blocking out the 30-40 tunnel shapes I will need for large caves/slopes/intersections etc.

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