画質 高画質

Day 19 - Demonic! Back to the backlog of learning, this was always something I wanted to tackle! 😄

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Please come join us today! It is time to Fight the XYLITH! CLAIM YOUR PETS!!

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gingko | a:3 s:2322 d:0.6144 w:498 ns:1.9731 np:4.0640 nb:10

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Procedural Hard Surface Design With

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gingko | a:9 s:1716 d:0.2740 w:86 ns:0.4285 np:9.3969 nb:13

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for example, something like this is only really doable with an isosurface, trying to displace geometry to this shape procedurally just isn't really doable (especially where it breaks into separate pieces, which ofc is impossible with only displacement ;)

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Procedural Hard Surface Design With
あ…
Compiled Block内のFor-Each Block Endノードの Multithread when compiledがONになっていなかった…
ONにしたらMesh Shapenが5倍早く(1秒が0.2秒)なった…

時々忘れるんだよな…見直して良かった。なぜデフォルトOFFなのだろうか…。

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Testing for procedural material😎
The same material only changes vector direction.
0°, 90°,180° and 270°. Cool results!
Made with

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hiya if u wanna buy any of my games or toys i get 100% revenue today!

whether you wanna watch a procedural death metal concert to fill the void while in a pandemic, explore a world of voids, examine your own guilt and trauma, or just make frickn lizard, we got something for you!

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