Today I was working on my ICE asset for the map ❄️🏔️
My goal is to archive a stunning shiny polar glacier feeling *brrrr*




wish you a nice holiday 🏝️❤️

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Sekiro: Shadows Die Twice case study by «RYAN R. BURNS»

🔗More info: https://t.co/zbOnq2IQZx

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Hey everyone !

I'm Yann, a level designer currently looking for work 😃

Just started my second year in the industry !

Portfolio : https://t.co/FExvM0Uvyh
Email : yanngourgand.com

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Got inspired by this picture of a Nilometer.
Tell me it doesn't look like a game dungeon?!

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Playing through TLoU2 made me realise how much I love the flexibility of the level design of its combat arenas, so I decided to give one a blockout

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Important break ended, time to continue on projects until they are done.

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people. I want to share with you another of my favorite articles: 'Composition in Level Design' by .

It's about the clever arrangement of scene elements to create harmonic vistas. Useful for aesthetics and design purposes!

👉 https://t.co/XM1iu0M9oR

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Some more pictures I didn't get chance to show off, but here are some extra levels from Veramore and Electric Hurricane! 😁#leveldesign

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Polished up the player's bunker, where the player does his research and deals with anomalies worldwide. Assets are from and creative common.

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Some progress shots of my art style and it’s amazing to see the progress it’s almost at the finishing line! Very proud of it and can’t wait for all you to get your hands on it later this month!

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A summery of the progresses I got this week.
https://t.co/H6vXGqhNZ6

technology - Voxel. Make in this Havoc's Level Editor. Forever army-Duke Hammer.

in sea

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I got some amazing feedback from some amazing people so I had to make changes! This version includes a tonne more verticality to the streets as well as introducing more rewarding player paths etc. Also reworked the last section to break up the grid :)

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Level Complete! This project was for me to learn new techniques and theories that I have been studying and seen right here on twitter <3 Love the community around game/level design! Enjoy some screenshots :)

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Simon Isacsson Andersen is your and that loves to experiment and find the fun wherever it might hide. He is on a quest to make the player experience as good as humanly possible.
Portfolio:
https://t.co/3EaflyjV2u

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Karl Thörnblom is a very wellrounded that can take any experience and finding the fun! He is also an avid and can crank out highquality videos and cutscenes
portfolio:
https://t.co/S7eCX9CeDR

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[ PAID ] We're looking for a level designer to graybox gameplay maps for us, ping me with your portfolio if interested

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My Case Study 03:
Recreating «KING» map (call of duty: modern warfare)

🔗See more images here: https://t.co/b1HdTIj42M

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Got some help to get the colour indexing to work in the material shader, it's looking so moody!!

Somehow reminds me of Thief with the strong light/shadow divisions.

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Syndicate. Cyberpunk first-person shooter game by Starbreeze Studios. I was level designer for the co-op experience, this was one of my levels; Northern Territories.

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